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<blockquote data-quote="Majoru Oakheart" data-source="post: 5726389" data-attributes="member: 5143"><p>Yeah, that was my philosophy for a while. Until over 50% of the group came to the table with some form of overpowered build. My problem tends to be with damage so far off the scale that it hurts the game.</p><p></p><p>For instance, it became normal to have everyone save up their action points and then for 2 different Warlords to use all their buffs in one round and then everyone to use multiattack powers and then action point and use another one.</p><p></p><p>It got to the point that a +5 to hit, +30 damage wasn't out of the ordinary for one round every combat. And for everyone to take 5 or 6 attack rolls during their turn with this bonus. This is with characters in mid heroic tier.</p><p></p><p>Those buffs in and of themselves wouldn't be a big problem except when they are combined with so many attacks in one router. So a buff that should have done about 100 damage in one round was instead doing 600. Enough to kill solos of their level without much of a problem.</p><p></p><p>Part of the impetus for this change came from the fact that my players were sitting around discussing the fact that they were annoyed at WOTC for publishing so many bad powers when it was clearly better to take any power that allowed multiple attacks instead of them. When it was agreed upon that nearly every power at a level was clearly inferior to the one power that gave 4 attacks in a round, I realized something needed to be done.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5726389, member: 5143"] Yeah, that was my philosophy for a while. Until over 50% of the group came to the table with some form of overpowered build. My problem tends to be with damage so far off the scale that it hurts the game. For instance, it became normal to have everyone save up their action points and then for 2 different Warlords to use all their buffs in one round and then everyone to use multiattack powers and then action point and use another one. It got to the point that a +5 to hit, +30 damage wasn't out of the ordinary for one round every combat. And for everyone to take 5 or 6 attack rolls during their turn with this bonus. This is with characters in mid heroic tier. Those buffs in and of themselves wouldn't be a big problem except when they are combined with so many attacks in one router. So a buff that should have done about 100 damage in one round was instead doing 600. Enough to kill solos of their level without much of a problem. Part of the impetus for this change came from the fact that my players were sitting around discussing the fact that they were annoyed at WOTC for publishing so many bad powers when it was clearly better to take any power that allowed multiple attacks instead of them. When it was agreed upon that nearly every power at a level was clearly inferior to the one power that gave 4 attacks in a round, I realized something needed to be done. [/QUOTE]
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