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House Rule: Proficiency in all saves
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<blockquote data-quote="Charlaquin" data-source="post: 7624761" data-attributes="member: 6779196"><p>So, this house rule would mean that for characters within the same level tier, all saves are functionally d20+mod vs. 10+ mod, since both sides are adding the same bonus for proficiency, effectively cancelling this bonus out. However, adding the proficiency bonus to both sides does mean that for mismatched opponents, the higher level character gets +1 per tier they are above the other character. This will have the effect of significantly reducing variance in chances of a successful save. If both characters are in the same tier and have the same mod, the character rolling the save will have a 50% chance of success. If the character making the save has a negative mod and the caster has a +5, the character has a 25% chance of saving. Most saves will probably fall somewhere in that range, though you might get more variance in the monsters’ favor at higher levels as the PCs start hitting the hard cap of 20 in a score but monsters scores continue to grow.</p><p></p><p>Of course, the above is pretty much all true of proficient saves currently (except 35-60% instead of 25-50), while non-proficient saves, as you observed, become bigger and bigger weak points. So, if you like the PCs’ chances on proficient saves, giving them proficiency in all saves might do exactly what you want it to. I probably wouldn’t give it to monsters though, or it will become much more difficult for casters to affect monsters with spells that require saves.</p><p></p><p>Another option you might consider, if you want to shore up the weaknesses of non-proficient saves without making them as good as proficient ones might be to add half proficiency bonus to them, Jack-of-all-trades style.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7624761, member: 6779196"] So, this house rule would mean that for characters within the same level tier, all saves are functionally d20+mod vs. 10+ mod, since both sides are adding the same bonus for proficiency, effectively cancelling this bonus out. However, adding the proficiency bonus to both sides does mean that for mismatched opponents, the higher level character gets +1 per tier they are above the other character. This will have the effect of significantly reducing variance in chances of a successful save. If both characters are in the same tier and have the same mod, the character rolling the save will have a 50% chance of success. If the character making the save has a negative mod and the caster has a +5, the character has a 25% chance of saving. Most saves will probably fall somewhere in that range, though you might get more variance in the monsters’ favor at higher levels as the PCs start hitting the hard cap of 20 in a score but monsters scores continue to grow. Of course, the above is pretty much all true of proficient saves currently (except 35-60% instead of 25-50), while non-proficient saves, as you observed, become bigger and bigger weak points. So, if you like the PCs’ chances on proficient saves, giving them proficiency in all saves might do exactly what you want it to. I probably wouldn’t give it to monsters though, or it will become much more difficult for casters to affect monsters with spells that require saves. Another option you might consider, if you want to shore up the weaknesses of non-proficient saves without making them as good as proficient ones might be to add half proficiency bonus to them, Jack-of-all-trades style. [/QUOTE]
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House Rule: Proficiency in all saves
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