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General Tabletop Discussion
*Dungeons & Dragons
House Rule: Progressive Short Rests - each successive short rest takes longer.
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<blockquote data-quote="Aldarc" data-source="post: 7068573" data-attributes="member: 5142"><p>The recovery mechanic in the Cypher System follows a similar idea albeit for a different purpose. It works well, but that does not mean that it will work in the same manner for D&D. Different goals and mechanics. </p><p></p><p>In Numenera and the Cypher System, this is simply how one regains the equivalent of "hit points," i.e. restoring points to your Might/Fast/Intellect pools, which are both HP and used to power special abilities and advanced effort for ability checks/combat. You roll a die and regain pool points. But taking a recovery roll increases the time before you can take your next recovery roll. Although recovery rolls may happen when characters rest, it rests a bit more dependently on the agency of individual characters, much in the manner as a character would use a potion or a limited resource item. </p><p></p><p>Here in D&D, the design goal of this home rule appears to attempt balancing the problem of too few and too many short rests for classes that are dependent on short rests. So classes that often need short rests for their resources (e.g. warlocks, monks, BM Fighters) can get more early on, but it becomes more difficult with each additional short rest. Rests are typically team-oriented. The group rests together.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7068573, member: 5142"] The recovery mechanic in the Cypher System follows a similar idea albeit for a different purpose. It works well, but that does not mean that it will work in the same manner for D&D. Different goals and mechanics. In Numenera and the Cypher System, this is simply how one regains the equivalent of "hit points," i.e. restoring points to your Might/Fast/Intellect pools, which are both HP and used to power special abilities and advanced effort for ability checks/combat. You roll a die and regain pool points. But taking a recovery roll increases the time before you can take your next recovery roll. Although recovery rolls may happen when characters rest, it rests a bit more dependently on the agency of individual characters, much in the manner as a character would use a potion or a limited resource item. Here in D&D, the design goal of this home rule appears to attempt balancing the problem of too few and too many short rests for classes that are dependent on short rests. So classes that often need short rests for their resources (e.g. warlocks, monks, BM Fighters) can get more early on, but it becomes more difficult with each additional short rest. Rests are typically team-oriented. The group rests together. [/QUOTE]
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House Rule: Progressive Short Rests - each successive short rest takes longer.
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