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General Tabletop Discussion
*Pathfinder & Starfinder
House Rule: returning from the dead. Opinions, please?
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<blockquote data-quote="Bauglir" data-source="post: 767845" data-attributes="member: 6982"><p>Well first off pros</p><p></p><p>- Love the flavour</p><p>- A mechanic for it is DEFINITELY a Good Thing. Too much DM fiat and you end up with players feeling they have no control over their own characters.</p><p></p><p></p><p>Potential problems/questions</p><p></p><p>- Firstly just a general opinion on the whole "resurrection is too easy" situation. In a lot of games, death isn't too difficult either. It's difficult to keep a good storyline going when the players are constantly rolling up new characters. In a lengthy adventure it's a disaster as you end up with a party that are missing vital information which was picked up on previous characters, etc etc..</p><p></p><p>- Do you get to 'appeal' the decision?</p><p></p><p>- If yes, then it's little different to 'normal' resurrection scenarios. The party will just try again and again until the roll succeeds.</p><p></p><p>- If no, then it's perhaps a little too much to invest into a single dice roll. (After all Murphy's Law dictates that any roll THAT important will fail.. always)</p><p></p><p>Perhaps they get a certain number of appeals (say.. 5) for their entire life? That might work..</p><p></p><p>- One other thing. (Assuming a good party) ANY higher level adventurer will have annoyed any number of evil gods. It's inevitable. On the other hand if the character isn't religious they may not have the favour of the good gods.. (also any cleric or paladin will pretty much automatically have the favour of at least one good god, for obvious reasons) - Clerics, paladins etc will have a pretty huge advantage in the Judgement</p></blockquote><p></p>
[QUOTE="Bauglir, post: 767845, member: 6982"] Well first off pros - Love the flavour - A mechanic for it is DEFINITELY a Good Thing. Too much DM fiat and you end up with players feeling they have no control over their own characters. Potential problems/questions - Firstly just a general opinion on the whole "resurrection is too easy" situation. In a lot of games, death isn't too difficult either. It's difficult to keep a good storyline going when the players are constantly rolling up new characters. In a lengthy adventure it's a disaster as you end up with a party that are missing vital information which was picked up on previous characters, etc etc.. - Do you get to 'appeal' the decision? - If yes, then it's little different to 'normal' resurrection scenarios. The party will just try again and again until the roll succeeds. - If no, then it's perhaps a little too much to invest into a single dice roll. (After all Murphy's Law dictates that any roll THAT important will fail.. always) Perhaps they get a certain number of appeals (say.. 5) for their entire life? That might work.. - One other thing. (Assuming a good party) ANY higher level adventurer will have annoyed any number of evil gods. It's inevitable. On the other hand if the character isn't religious they may not have the favour of the good gods.. (also any cleric or paladin will pretty much automatically have the favour of at least one good god, for obvious reasons) - Clerics, paladins etc will have a pretty huge advantage in the Judgement [/QUOTE]
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House Rule: returning from the dead. Opinions, please?
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