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<blockquote data-quote="Emirikol" data-source="post: 3469401" data-attributes="member: 10638"><p>Here are some comments for you:</p><p></p><p>I'd like to also see how you lay it out. That is, upload the file of the formatted document. I think content is as important as utility. Things that are going to be referenced often should be handy.</p><p></p><p>Anyways, to your content:</p><p>I love your 1st level hit points rule. I'd simplify it though: 1st = con; 2nd+ = DM must witness roll and can re-roll a "1" once.</p><p></p><p>Half-elves: make sure you "highlight" what the changes are. You may ask your players if they want you to post all of that, or just list the changes. <strong>I'm a big fan of keeping house rulebooks thinner whenever possible.</strong></p><p></p><p>Sorcerers - I don't see the point of eliminating them in lieu of warlocks. Seems like a house rule just taking up space.</p><p></p><p>MOre ability score raises: Just FYI, if you don't regulate how many a person can place in a single ability score, you'll have people with 24, 8, 8, 10, 10, 10 ability score arrays by 9th level...trust me. Players will do that and although it seems cute at first, the power escalation will pretty much ruin your game before you know it.</p><p></p><p>Ability scores: Note what method you use (Standard 25 buy or 4d6 witnessed-rolls standard)</p><p></p><p>Levelling: This is kind of wordy. I"d just say, "DM uses his own Plot-based x.p. system and it's not based just on how many monsters you kill."</p><p></p><p>Raise dead, etc: These rules look fine and dandy</p><p></p><p>Power discs: Are these essentially "wands"? I'd include an example so that players can better understand them.</p><p></p><p>Weapon grouping: I always liked this rule too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>jh</p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3469401, member: 10638"] Here are some comments for you: I'd like to also see how you lay it out. That is, upload the file of the formatted document. I think content is as important as utility. Things that are going to be referenced often should be handy. Anyways, to your content: I love your 1st level hit points rule. I'd simplify it though: 1st = con; 2nd+ = DM must witness roll and can re-roll a "1" once. Half-elves: make sure you "highlight" what the changes are. You may ask your players if they want you to post all of that, or just list the changes. [B]I'm a big fan of keeping house rulebooks thinner whenever possible.[/B] Sorcerers - I don't see the point of eliminating them in lieu of warlocks. Seems like a house rule just taking up space. MOre ability score raises: Just FYI, if you don't regulate how many a person can place in a single ability score, you'll have people with 24, 8, 8, 10, 10, 10 ability score arrays by 9th level...trust me. Players will do that and although it seems cute at first, the power escalation will pretty much ruin your game before you know it. Ability scores: Note what method you use (Standard 25 buy or 4d6 witnessed-rolls standard) Levelling: This is kind of wordy. I"d just say, "DM uses his own Plot-based x.p. system and it's not based just on how many monsters you kill." Raise dead, etc: These rules look fine and dandy Power discs: Are these essentially "wands"? I'd include an example so that players can better understand them. Weapon grouping: I always liked this rule too :) jh .. [/QUOTE]
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