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<blockquote data-quote="Emirikol" data-source="post: 3470243" data-attributes="member: 10638"><p>Some other stuff I thought about:</p><p></p><p>Your formatting is good. YOu should put 2 columns for pages 2,3 and shrink your right and margins and you'll fit all your rules on 3 pages.</p><p></p><p>Other things you should consider adding:</p><p><strong>RUles for replacement characters</strong> (other than the 25 point buy). I suggest that you clarify three things in particular: </p><p>1) At which level they return. Since you use 25 point buy, then it would be wise to do same level..but what if the next character dies? Do they come back at 25 points too? Personally, I think it would be wise to come in at APL minus 1 rather than dropped ability scores for any subsequent characters.</p><p>2) What happens to the wealth of the dead character. A common house rule is that it is buried with the PC unless it's a plot item</p><p>3) What wealth does the NEW PC come in at? Is it as per the DMG? Can the player choose any items they want from the DMG or are you going to give them a list? Is there a 1/4 total wealth single-item max (to prevent people from coming in with unreasonable items).</p><p></p><p>I've found that having replacement character rules really makes my DMing job easier, becasue then I'm not afraid to kill of PC's and the players know it. They're more cautious and use their noggins more.</p><p></p><p></p><p>COVER PAGE/CONTACT INFO: you should include your contact info on the FRONT PAGE of your house rules. For example, I always include: DM's name, email, group discussion website, DM's phone and assistant DM's phone (e.g. the player designated to be reached if the DM can't be reached and you have to miss).</p><p></p><p></p><p>ART? Each campaign I run has a different piece of fantasy artwork on the cover page. You can google TONS of it and just paste it into your house rulebook.</p><p></p><p>TABLE RULES? If you have any table rules, this is a good place to put them. You'd think they would go without saying, but they actually serve a very valuable purpose = telling players what you expect of them. You never knwo what prior DM's have let people get away with...it's like inheriting someone elses kids. You should have a MAXIMUM of 10 table rules. Examples:</p><p>1. If you have to miss or be late, call the DM or assistant with as much notice as possible</p><p>2. Anyone can be replaced if they start missing sessions or if the group doesn't feel they are a good fit.</p><p>3. We will play if there are at least 3 players at a game (this is a VALUABLE RULE). There is also a maximum of 7 player spots unless the DM determines otherwise.</p><p>4. Do not invite people to the group without the DM and group's permission</p><p>5. If you have a rules argument and it's not going to result in a character dying immediately, please save it for a break.</p><p></p><p></p><p></p><p></p><p>jh</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3470243, member: 10638"] Some other stuff I thought about: Your formatting is good. YOu should put 2 columns for pages 2,3 and shrink your right and margins and you'll fit all your rules on 3 pages. Other things you should consider adding: [B]RUles for replacement characters[/B] (other than the 25 point buy). I suggest that you clarify three things in particular: 1) At which level they return. Since you use 25 point buy, then it would be wise to do same level..but what if the next character dies? Do they come back at 25 points too? Personally, I think it would be wise to come in at APL minus 1 rather than dropped ability scores for any subsequent characters. 2) What happens to the wealth of the dead character. A common house rule is that it is buried with the PC unless it's a plot item 3) What wealth does the NEW PC come in at? Is it as per the DMG? Can the player choose any items they want from the DMG or are you going to give them a list? Is there a 1/4 total wealth single-item max (to prevent people from coming in with unreasonable items). I've found that having replacement character rules really makes my DMing job easier, becasue then I'm not afraid to kill of PC's and the players know it. They're more cautious and use their noggins more. COVER PAGE/CONTACT INFO: you should include your contact info on the FRONT PAGE of your house rules. For example, I always include: DM's name, email, group discussion website, DM's phone and assistant DM's phone (e.g. the player designated to be reached if the DM can't be reached and you have to miss). ART? Each campaign I run has a different piece of fantasy artwork on the cover page. You can google TONS of it and just paste it into your house rulebook. TABLE RULES? If you have any table rules, this is a good place to put them. You'd think they would go without saying, but they actually serve a very valuable purpose = telling players what you expect of them. You never knwo what prior DM's have let people get away with...it's like inheriting someone elses kids. You should have a MAXIMUM of 10 table rules. Examples: 1. If you have to miss or be late, call the DM or assistant with as much notice as possible 2. Anyone can be replaced if they start missing sessions or if the group doesn't feel they are a good fit. 3. We will play if there are at least 3 players at a game (this is a VALUABLE RULE). There is also a maximum of 7 player spots unless the DM determines otherwise. 4. Do not invite people to the group without the DM and group's permission 5. If you have a rules argument and it's not going to result in a character dying immediately, please save it for a break. jh .. [/QUOTE]
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