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House Rule: Ritual Points
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<blockquote data-quote="buddhafrog" data-source="post: 5195494" data-attributes="member: 86605"><p><strong><span style="color: DarkRed">Harvesting!</span></strong></p><p></p><p>We use harvesting ritual components for our games as well and it works very well. It both encourages/reminds PC's about their rituals, but also makes the kills more fun and thematic. I don't give a fixed ritual value per type/level, but more based upon whether what magical component could be harvested from a creature. I've had players take the nose of a troll, the dried blood from a Mezzodemon, the wings from a Chasme, etc. The PC's know not to try to take the entire creature, but just part of a magical creature that might contain it's essence. </p><p></p><p>I make the PC's take time to convert these into usable ritual components (such as drying, grinding, storing, etc), which usually is simply done around a camp fire or during short stays in town, etc. It does, however, provide a little more dimension into what the PC's are doing.</p><p></p><p>A problem I made at first was I gave too much gold value per harvested items. Now, I've trimmed it down a little and am not letting them harvest components from everything. It's a good balance.</p><p></p><p>This has been fun and has led to other uses of harvesting enemies not just for ritual use. The PC's took the skull of a minotaur and traded it to a tavern for a week's high class room and board -- and they were the honored guests at the tavern party when the mounted minotaur head was put on the wall. </p><p></p><p>One PC has begun collecting the hair of Drow (who are the primary BBEG's in our campaign). The PC sports quite a length of braided Drow hair as a sash around him. Now, when he walks into cities, people look at him with awe (and sometimes horror). In border towns where Drow walk freely, this has led to tons of fun role-playing and battle encounters. This length of Drow hair is now his signature characteristic and has really helped him understand his character better and role-play his bravery and savagery.</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5195494, member: 86605"] [B][COLOR="DarkRed"]Harvesting![/COLOR][/B] We use harvesting ritual components for our games as well and it works very well. It both encourages/reminds PC's about their rituals, but also makes the kills more fun and thematic. I don't give a fixed ritual value per type/level, but more based upon whether what magical component could be harvested from a creature. I've had players take the nose of a troll, the dried blood from a Mezzodemon, the wings from a Chasme, etc. The PC's know not to try to take the entire creature, but just part of a magical creature that might contain it's essence. I make the PC's take time to convert these into usable ritual components (such as drying, grinding, storing, etc), which usually is simply done around a camp fire or during short stays in town, etc. It does, however, provide a little more dimension into what the PC's are doing. A problem I made at first was I gave too much gold value per harvested items. Now, I've trimmed it down a little and am not letting them harvest components from everything. It's a good balance. This has been fun and has led to other uses of harvesting enemies not just for ritual use. The PC's took the skull of a minotaur and traded it to a tavern for a week's high class room and board -- and they were the honored guests at the tavern party when the mounted minotaur head was put on the wall. One PC has begun collecting the hair of Drow (who are the primary BBEG's in our campaign). The PC sports quite a length of braided Drow hair as a sash around him. Now, when he walks into cities, people look at him with awe (and sometimes horror). In border towns where Drow walk freely, this has led to tons of fun role-playing and battle encounters. This length of Drow hair is now his signature characteristic and has really helped him understand his character better and role-play his bravery and savagery. [/QUOTE]
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House Rule: Ritual Points
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