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House rule: Sorcerer casting change
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<blockquote data-quote="Hathorym" data-source="post: 7028798" data-attributes="member: 60812"><p>Fortunately, there is already a way to deal with material components on page 203 of the Player's Handbook; replacing a material component with a <em>spellcasting focus </em> unless the component has a cost, or is consumed during the casting. </p><p></p><p>As a DM, I would have no problem with saying the Sorcerer's body is the focus, thus eliminating the majority of the issue. It is easily implemented and would most likely have few detractors. However, the spells with a financial requirement are there for balancing purposes, to make it less likely the spell is abused or over used; i.e. a sacrifice is required. I believe it is better to leave them alone. </p><p></p><p>However, were i to explore this route, rather than spending Sorcery Points to fuel these spells, I could see once again using the body as the sacrifice; 1d6 per 1000 gp required that cannot be reduced in anyway. That would achieve your flavor, restrict the Caster, and maintain some of the balance. 25d6 to cast True Resurrection, as a Favored Soul, is quite steep, and if you drop to 0, you die.</p><p></p><p></p><p>And this is where we run into a disagreement.</p><p></p><p>The perception that the sorcerer is weak comes from those that most likely have never played a sorcerer for any length of time, or have only played the sorcerer for the first few levels. A lot of players feel constrained by the limitations of the class. The complaint I have most often seen is the dearth of spells known. Altering material components for the sorcerer will do nothing to alleviate that perception. Many adhere to the memory of sorcerers past. The 5e sorcerer is not those classes. In fact, I'd be willing to say that the only thing it shares with past sorcerers is the name.</p><p></p><p>In my experience, the biggest change that should occur with the 5e sorcerer is how it is approached. It has been given a bad rap due to how it stands up against its past reputation, and I feel it is really to the detriment of gaming tables everywhere.</p></blockquote><p></p>
[QUOTE="Hathorym, post: 7028798, member: 60812"] Fortunately, there is already a way to deal with material components on page 203 of the Player's Handbook; replacing a material component with a [I]spellcasting focus [/I] unless the component has a cost, or is consumed during the casting. As a DM, I would have no problem with saying the Sorcerer's body is the focus, thus eliminating the majority of the issue. It is easily implemented and would most likely have few detractors. However, the spells with a financial requirement are there for balancing purposes, to make it less likely the spell is abused or over used; i.e. a sacrifice is required. I believe it is better to leave them alone. However, were i to explore this route, rather than spending Sorcery Points to fuel these spells, I could see once again using the body as the sacrifice; 1d6 per 1000 gp required that cannot be reduced in anyway. That would achieve your flavor, restrict the Caster, and maintain some of the balance. 25d6 to cast True Resurrection, as a Favored Soul, is quite steep, and if you drop to 0, you die. And this is where we run into a disagreement. The perception that the sorcerer is weak comes from those that most likely have never played a sorcerer for any length of time, or have only played the sorcerer for the first few levels. A lot of players feel constrained by the limitations of the class. The complaint I have most often seen is the dearth of spells known. Altering material components for the sorcerer will do nothing to alleviate that perception. Many adhere to the memory of sorcerers past. The 5e sorcerer is not those classes. In fact, I'd be willing to say that the only thing it shares with past sorcerers is the name. In my experience, the biggest change that should occur with the 5e sorcerer is how it is approached. It has been given a bad rap due to how it stands up against its past reputation, and I feel it is really to the detriment of gaming tables everywhere. [/QUOTE]
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House rule: Sorcerer casting change
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