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(House Rule) Stalker0's Alternate Monk Class
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<blockquote data-quote="Stalker0" data-source="post: 8082512" data-attributes="member: 5889"><p>So thank you very much for all of the comments.</p><p></p><p>So a player of mine took on the challenge and played this monk (6th level) for about 8 sessions. I should also note that I play much fewer than the 6-8 encounter baseline....so in general I am comfortable with a short rest class "novaing" more than is available in the baseline.</p><p></p><p>My general notes after gotten to see this monk in action:</p><p></p><p>1) The KI recovery on a crit was a cool ability that the player enjoyed a lot.</p><p></p><p>2) I think the biggest improvement was Patient Defense as a reaction. This let the player just have fun with the monk without being too squishy, and let them "cut loose" more.</p><p></p><p>3) I do think full Ki regeneration was ultimately too much, as the character rarely ran out of KI unless I just completely taxed the whole group. For a version 2.0, I would likely have the KI regenerate outside the encounter, and with a smaller base pool..... or do something where the KI only recovers if no KI was spent the previous round. I did not mind that the Monk had full KI to start the party, but maintaining KI indefinitely was a bit too much.</p><p></p><p>4) Just noting that Stunning Fist + the Open Hand abilities is a powerful combo. Once a creature is stunned, you can auto prone and knock them around, his the character used to great effect.</p><p></p><p>5) On the one hand, the monk could not do a crazy "4 stuns in a round" combo. That said, getting a stun chance every round inevitably paid off, and the Monk stunned quite a number of things.</p><p></p><p>6) I also agree Ki combination as written was "too powerful" in certain scenarios. I think a simple fix would be a "no more than once per round" on the ability.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8082512, member: 5889"] So thank you very much for all of the comments. So a player of mine took on the challenge and played this monk (6th level) for about 8 sessions. I should also note that I play much fewer than the 6-8 encounter baseline....so in general I am comfortable with a short rest class "novaing" more than is available in the baseline. My general notes after gotten to see this monk in action: 1) The KI recovery on a crit was a cool ability that the player enjoyed a lot. 2) I think the biggest improvement was Patient Defense as a reaction. This let the player just have fun with the monk without being too squishy, and let them "cut loose" more. 3) I do think full Ki regeneration was ultimately too much, as the character rarely ran out of KI unless I just completely taxed the whole group. For a version 2.0, I would likely have the KI regenerate outside the encounter, and with a smaller base pool..... or do something where the KI only recovers if no KI was spent the previous round. I did not mind that the Monk had full KI to start the party, but maintaining KI indefinitely was a bit too much. 4) Just noting that Stunning Fist + the Open Hand abilities is a powerful combo. Once a creature is stunned, you can auto prone and knock them around, his the character used to great effect. 5) On the one hand, the monk could not do a crazy "4 stuns in a round" combo. That said, getting a stun chance every round inevitably paid off, and the Monk stunned quite a number of things. 6) I also agree Ki combination as written was "too powerful" in certain scenarios. I think a simple fix would be a "no more than once per round" on the ability. [/QUOTE]
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