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General Tabletop Discussion
*Pathfinder & Starfinder
House Rule: Tension Meter
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<blockquote data-quote="clark411" data-source="post: 5034149" data-attributes="member: 4768"><p>That's a great setup, <strong>Firelance</strong>!</p><p></p><p>As you mentioned, my current system has a variable element to it- due to the fact that without one it would be too easily turned into another element of the strategy of each combat. Knowing my players, unless something was going very, very wrong, they would initially wait for a +1 or +2 bonus to hit before using their encounter powers and rely upon at-wills between those spaces. Dailies with high <em>n</em>[W] damage wouldn't come into play until the crit modification happened.</p><p></p><p>How do your players react to this system- do they tend to play a waiting game?</p><p></p><p>I'm definitely going to plug crit modification into this chart along with attack and damage modification.</p><p></p><p><strong>Alex319</strong>- thanks for the comments. =D Here's why I set up bloodied and crits to increase tension: these things tend to go unnoticed at the table. It's part of the laid back culture of my group mixed with all the flashy cards they're using and pawing through between rounds. Not to use a tired preamble, but once upon a time my party cheered or went silent if a critical hit happened. When a player took a notable amount of damage, players took note. In this 4e game, crits from monsters usually mean nothing to them, as do their own crits (as a crit from an at-will from most the table is often less impressive than the striker's normal damage).</p><p></p><p>You're absolutely right- it does introduce another counting game into a game already full of counting- but I think that it'll be a counting game the players need to provide them with some glue. As long as it doesn't kill them all outright with no saving grace. ^_^</p></blockquote><p></p>
[QUOTE="clark411, post: 5034149, member: 4768"] That's a great setup, [B]Firelance[/B]! As you mentioned, my current system has a variable element to it- due to the fact that without one it would be too easily turned into another element of the strategy of each combat. Knowing my players, unless something was going very, very wrong, they would initially wait for a +1 or +2 bonus to hit before using their encounter powers and rely upon at-wills between those spaces. Dailies with high [I]n[/I][W] damage wouldn't come into play until the crit modification happened. How do your players react to this system- do they tend to play a waiting game? I'm definitely going to plug crit modification into this chart along with attack and damage modification. [B]Alex319[/B]- thanks for the comments. =D Here's why I set up bloodied and crits to increase tension: these things tend to go unnoticed at the table. It's part of the laid back culture of my group mixed with all the flashy cards they're using and pawing through between rounds. Not to use a tired preamble, but once upon a time my party cheered or went silent if a critical hit happened. When a player took a notable amount of damage, players took note. In this 4e game, crits from monsters usually mean nothing to them, as do their own crits (as a crit from an at-will from most the table is often less impressive than the striker's normal damage). You're absolutely right- it does introduce another counting game into a game already full of counting- but I think that it'll be a counting game the players need to provide them with some glue. As long as it doesn't kill them all outright with no saving grace. ^_^ [/QUOTE]
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