Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule to force spellcasters with daily spell slots to take short rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8145638" data-attributes="member: 93670"><p>They generally don't get much of anything out of short rests & in some cases/situations they literally get <em>nothing</em> out of them. The frequency a warlock would like to take a short rest (basically after every fight) would almost immediately run into the point where long rest casters gain nothing. That "you might not be able to always use leveled slots" factor is why the warlock dies 1d10+cha+knockback*2/3/4 force damage at 5 11 & 17 with eldritch blast rather than a frequently resisted/immune energy type once per cast so forcing the long rest classes to meet warlock under the best possible conditions by nerfing them is massively buffing warlocks while allowing them to keep their powerful toy intended to bridge the gap as is. It doesn't seem like the long rest casters are getting much compared to their losses or the benefits short rest classes are getting... I suspect your rule will frustrate and annoy long rest classes into asking to change classes or just finding another group.</p><p></p><p>Unfortunately wotc presented a completely forseeable situation that basically requires massive game system rewriting to meaningfully alter the rest structure in 5e & you have no particularly good solutions</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8145638, member: 93670"] They generally don't get much of anything out of short rests & in some cases/situations they literally get [I]nothing[/I] out of them. The frequency a warlock would like to take a short rest (basically after every fight) would almost immediately run into the point where long rest casters gain nothing. That "you might not be able to always use leveled slots" factor is why the warlock dies 1d10+cha+knockback*2/3/4 force damage at 5 11 & 17 with eldritch blast rather than a frequently resisted/immune energy type once per cast so forcing the long rest classes to meet warlock under the best possible conditions by nerfing them is massively buffing warlocks while allowing them to keep their powerful toy intended to bridge the gap as is. It doesn't seem like the long rest casters are getting much compared to their losses or the benefits short rest classes are getting... I suspect your rule will frustrate and annoy long rest classes into asking to change classes or just finding another group. Unfortunately wotc presented a completely forseeable situation that basically requires massive game system rewriting to meaningfully alter the rest structure in 5e & you have no particularly good solutions [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule to force spellcasters with daily spell slots to take short rests
Top