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General Tabletop Discussion
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House rule to force spellcasters with daily spell slots to take short rests
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<blockquote data-quote="jgsugden" data-source="post: 8145643" data-attributes="member: 2629"><p>It is not uncommon to tell players they can take no more than 1 LR in a 24 hour period, or require at least 12 hours between LRs. </p><p></p><p>Consider the following model for random encounters to discourage LRs too often near hostile areas.: When PCs rest or otherwise sit static. Roll 1d10 for a Short Rest, Or 1d20 for a Long Rest. 1-7 No encounter 8 Moderate encounter, 9 Hard Encounter, 10-11 Deadly Encounter, 12 (2 encounters - Deadly and Medium), 13 (2 Encounters (Hard and Hard)*, 14 Hard Encounter, 15 Medium Encounter, 16-19 No Encounter, 20 Extra Deadly Encounter.</p><p></p><p>SR: 70% No Encounter, 10% Medium, 10% Hard, 10% Deadly.</p><p>LR: 55% No Encounter, 15% Medium, 20% Hard*, 15% Deadly, 5% Extra Deadly (doesn't add up to 100% because of multiple encounter on 2 rolls). Extra Deadly is 25 to 50% above the Deadly Threshold.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8145643, member: 2629"] It is not uncommon to tell players they can take no more than 1 LR in a 24 hour period, or require at least 12 hours between LRs. Consider the following model for random encounters to discourage LRs too often near hostile areas.: When PCs rest or otherwise sit static. Roll 1d10 for a Short Rest, Or 1d20 for a Long Rest. 1-7 No encounter 8 Moderate encounter, 9 Hard Encounter, 10-11 Deadly Encounter, 12 (2 encounters - Deadly and Medium), 13 (2 Encounters (Hard and Hard)*, 14 Hard Encounter, 15 Medium Encounter, 16-19 No Encounter, 20 Extra Deadly Encounter. SR: 70% No Encounter, 10% Medium, 10% Hard, 10% Deadly. LR: 55% No Encounter, 15% Medium, 20% Hard*, 15% Deadly, 5% Extra Deadly (doesn't add up to 100% because of multiple encounter on 2 rolls). Extra Deadly is 25 to 50% above the Deadly Threshold. [/QUOTE]
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House rule to force spellcasters with daily spell slots to take short rests
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