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General Tabletop Discussion
*Dungeons & Dragons
House rule to force spellcasters with daily spell slots to take short rests
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<blockquote data-quote="Flamestrike" data-source="post: 8145692" data-attributes="member: 6788736"><p>Presuming 5th level and a standard dungeon level/ ruin (do-able in a few hours) of 6ish encounters and 2 short rests (ASI used on +2 Stat at 4th) using a 'caster blaster' warlock (Fiend Tome-lock, AB, EB, book of Ancient Secrets) and a blaster wizard (Evoker):</p><p></p><p><strong>Warlock: </strong></p><p>At will: 2d10+2d6+8 damage cantrip plus pushback; can be split among 2 targets.</p><p>At will: rituals (Book of Ancient Secrets)</p><p>6 x 3rd level slots (1 used on Hex)</p><p>(Total 18 spell levels) - one used on Hex for 15 effective spell levels.</p><p>D8 HD, AC 15 (studded leather and Dex)</p><p>Big Boom: Fireball</p><p></p><p><strong>Wizard:</strong></p><p>At will: 2d10 damage</p><p>At will: rituals</p><p>4 x 1sts</p><p>3 x 2nds</p><p>2 x 3rds (+1 with arcane recovery)</p><p>(Total 19 spell levels) - one used on Mage armor for 18 effective spell levels.</p><p>D6 HD, AC 16 (Mage armour and Dex)</p><p>Big Boom: Fireball (can exclude 4 allies)</p><p></p><p>Really, the Wizard is getting more 'minor' spells off such as shield, scorching ray, mirror image, knock etc (and thus more utility and variety) and also will have more spells prepared than the Warlock (so be more of a swiss army knife) while the Warlock has the much stronger 'at will' cantrip damage, more 'big booms' via more 3rd level slots to spam Fireball, but his fireballs need to be placed more accurately.</p><p></p><p>They're looking pretty balanced at this level and at the 2 Short rests per Long rest frequency.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8145692, member: 6788736"] Presuming 5th level and a standard dungeon level/ ruin (do-able in a few hours) of 6ish encounters and 2 short rests (ASI used on +2 Stat at 4th) using a 'caster blaster' warlock (Fiend Tome-lock, AB, EB, book of Ancient Secrets) and a blaster wizard (Evoker): [B]Warlock: [/B] At will: 2d10+2d6+8 damage cantrip plus pushback; can be split among 2 targets. At will: rituals (Book of Ancient Secrets) 6 x 3rd level slots (1 used on Hex) (Total 18 spell levels) - one used on Hex for 15 effective spell levels. D8 HD, AC 15 (studded leather and Dex) Big Boom: Fireball [B]Wizard:[/B] At will: 2d10 damage At will: rituals 4 x 1sts 3 x 2nds 2 x 3rds (+1 with arcane recovery) (Total 19 spell levels) - one used on Mage armor for 18 effective spell levels. D6 HD, AC 16 (Mage armour and Dex) Big Boom: Fireball (can exclude 4 allies) Really, the Wizard is getting more 'minor' spells off such as shield, scorching ray, mirror image, knock etc (and thus more utility and variety) and also will have more spells prepared than the Warlock (so be more of a swiss army knife) while the Warlock has the much stronger 'at will' cantrip damage, more 'big booms' via more 3rd level slots to spam Fireball, but his fireballs need to be placed more accurately. They're looking pretty balanced at this level and at the 2 Short rests per Long rest frequency. [/QUOTE]
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House rule to force spellcasters with daily spell slots to take short rests
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