Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule to force spellcasters with daily spell slots to take short rests
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8145756" data-attributes="member: 6788736"><p>Most Doom clocks though are organic in the actual adventure.</p><p></p><p>I ran (recently) Age of Worms (including the C series of AD&D modules and the Pathfinder Kobold Crown intro modules) converted to 5e. None of them were 5E specific. </p><p></p><p>It played out like this:</p><p></p><p>- <strong>Hollows Last Hope</strong> - PCs must find a cure for the plague affecting Falcons Hollow. X number of villagers are dying each day, and to make things worse, 1 PC has also contracted the plague! The PCs must find the cure before it's too late, or they dont get paid. Early success grants a bonus.</p><p></p><p>- <strong>Whispering Cairn</strong> - Rival adventurers are in town; the PCs find out they intend to sack the Whispering Cairn in 3 days time. Can the PCs loot the ruins before the rival Adventurers return and strip it of everything valuable? Once in the dungeon, the PCs are cursed by a Ghost of Allister Land; they have 24 hour to find his remains and lay them to rest, or else the Curse becomes permanent... unfortunately those remains are now in the hands of an evil necromancer...</p><p></p><p>- <strong>Crown of the Kobold King</strong> - on laying the bones to rest, the PCs return to Falcons Hollow to find several children have been kidnapped by Kobolds! Can the PCs rescue the children before they're eaten by the Kobolds... or worse!</p><p></p><p>- <strong>Three faces of Evil </strong>(no doom clock, but the Cultists are reactionary to the PCs and leave the area if faced with Nova tactics, depriving the PCs of useful information.</p><p></p><p>- <strong>Encounter at Blackwall Keep</strong> - the PCs arrive to a seige of a castle by Lizardfolk, After dealing with the Lizardfolk, they discover that the keeps Captain has been captured by the Lizardfolk. Can the PCs find her and rescue her before she is sacrificed to the Lizardfolks dark God at midnight the following day?</p><p></p><p>- <strong>Lost Island of Castanamir </strong>- While sailing to the Free City, the PCs ship is attacked by a Chimera. After the battle, the PCs ship needs extensive repairs from the Chimeras flame breath. Docking at a nearby mysterious island that appears on no maps, the PCs decide to explore the island. Once there, they find themselves trapped in a nefarious teleportaion maze set up by the mad Archamge Castanamir. Can the PCs figure out the teleporters and find their way out of the maze, before their Ship leaves in 3 days time, marooning them on the island... and while being stalked by 2 halfling assassins, also trapped in the maze!</p><p></p><p>- <strong>Hall of Harsh Reflections </strong>- one of the PCs has been captured! Can the PCs find and save their comrade from their captors in the Free City before they're interrogated or worse? Unbeknown to the PCs, one of their number is also secretly a Doppleganger who works to undermine their progress...</p><p></p><p>- <strong>The Champions Belt</strong> - the PCs go undercover in the fighting pits of the Free City; there they will have to deal with 3 Arena battles each day... while also spending their nights sneaking out and searching for evidene about the evil God of Undeath, Kyuss.</p><p></p><p>The above got the PCs all the way to 11th level (from 1st) and they were pretty much on a Doom clock the whole way.</p><p></p><p>This largely continued throughout with White Plume Mountain (the Doom clock was the mad Archmage Keraptis was returning in 5 hours time... find as many of the three Legendary weapons as they can before then and get out before he does!) and Tomb of Horrors (The 'true tomb' area was a giant life sink. Once the PCs got past the one way adamantine door, they were making DC 20 Charisma saves every 4 hours or lost a Life Level (-1 to all saves, skills and attack rolls, and lose your highest level spell slot) with no way to get them back other than resting outside the Tomb),</p><p></p><p></p><p>Then use the Gritty rest variant in the DMG instead. That completely stops Nova strikes seeing as it takes an entire week of downtime to get those slots back.</p><p></p><p>You have options.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8145756, member: 6788736"] Most Doom clocks though are organic in the actual adventure. I ran (recently) Age of Worms (including the C series of AD&D modules and the Pathfinder Kobold Crown intro modules) converted to 5e. None of them were 5E specific. It played out like this: - [B]Hollows Last Hope[/B] - PCs must find a cure for the plague affecting Falcons Hollow. X number of villagers are dying each day, and to make things worse, 1 PC has also contracted the plague! The PCs must find the cure before it's too late, or they dont get paid. Early success grants a bonus. - [B]Whispering Cairn[/B] - Rival adventurers are in town; the PCs find out they intend to sack the Whispering Cairn in 3 days time. Can the PCs loot the ruins before the rival Adventurers return and strip it of everything valuable? Once in the dungeon, the PCs are cursed by a Ghost of Allister Land; they have 24 hour to find his remains and lay them to rest, or else the Curse becomes permanent... unfortunately those remains are now in the hands of an evil necromancer... - [B]Crown of the Kobold King[/B] - on laying the bones to rest, the PCs return to Falcons Hollow to find several children have been kidnapped by Kobolds! Can the PCs rescue the children before they're eaten by the Kobolds... or worse! - [B]Three faces of Evil [/B](no doom clock, but the Cultists are reactionary to the PCs and leave the area if faced with Nova tactics, depriving the PCs of useful information. - [B]Encounter at Blackwall Keep[/B] - the PCs arrive to a seige of a castle by Lizardfolk, After dealing with the Lizardfolk, they discover that the keeps Captain has been captured by the Lizardfolk. Can the PCs find her and rescue her before she is sacrificed to the Lizardfolks dark God at midnight the following day? - [B]Lost Island of Castanamir [/B]- While sailing to the Free City, the PCs ship is attacked by a Chimera. After the battle, the PCs ship needs extensive repairs from the Chimeras flame breath. Docking at a nearby mysterious island that appears on no maps, the PCs decide to explore the island. Once there, they find themselves trapped in a nefarious teleportaion maze set up by the mad Archamge Castanamir. Can the PCs figure out the teleporters and find their way out of the maze, before their Ship leaves in 3 days time, marooning them on the island... and while being stalked by 2 halfling assassins, also trapped in the maze! - [B]Hall of Harsh Reflections [/B]- one of the PCs has been captured! Can the PCs find and save their comrade from their captors in the Free City before they're interrogated or worse? Unbeknown to the PCs, one of their number is also secretly a Doppleganger who works to undermine their progress... - [B]The Champions Belt[/B] - the PCs go undercover in the fighting pits of the Free City; there they will have to deal with 3 Arena battles each day... while also spending their nights sneaking out and searching for evidene about the evil God of Undeath, Kyuss. The above got the PCs all the way to 11th level (from 1st) and they were pretty much on a Doom clock the whole way. This largely continued throughout with White Plume Mountain (the Doom clock was the mad Archmage Keraptis was returning in 5 hours time... find as many of the three Legendary weapons as they can before then and get out before he does!) and Tomb of Horrors (The 'true tomb' area was a giant life sink. Once the PCs got past the one way adamantine door, they were making DC 20 Charisma saves every 4 hours or lost a Life Level (-1 to all saves, skills and attack rolls, and lose your highest level spell slot) with no way to get them back other than resting outside the Tomb), Then use the Gritty rest variant in the DMG instead. That completely stops Nova strikes seeing as it takes an entire week of downtime to get those slots back. You have options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House rule to force spellcasters with daily spell slots to take short rests
Top