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General Tabletop Discussion
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House Rule to Make Upcasting More Attractive
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<blockquote data-quote="DND_Reborn" data-source="post: 8178992" data-attributes="member: 6987520"><p>We finally had our first live game of the year and a player upcast <em>healing word</em> at level 2, rolling just a 1 and 2 for a total of 5 hp of healing. In a prior battle, the same spell at level 1 healed 6 hp when he rolled a 4. He commented on what a let down upcasting was in 5E, so we discussed it and came up with an idea for a new house rule:</p><p></p><p><em>When you upcast a spell that heals or does damage (or affects any die roll for effect),</em></p><p><em>you add a maximum for the additional die results for each additional level.</em></p><p></p><p><strong>Examples:</strong></p><ul> <li data-xf-list-type="ul">You upcast Healing Word to level 2. Instead of 2d4+Wis mod, you roll 1d4+4+Wis Mod.</li> <li data-xf-list-type="ul">You upcast Sleep to level 3. Instead of 9d8, you roll 5d8+32.</li> <li data-xf-list-type="ul">You upcast Cure Wounds at level 4. Instead of 4d8+Wis mod, you roll 1d8+24+Wis Mod.</li> <li data-xf-list-type="ul">You upcast Fireball to level 5. Instead of 10d6, you roll 8d6+12.</li> </ul><p></p><p>Certain spells, such as <em>Command</em>, which affect additional targets, in essence double, triple, etc. their effectiveness which each level (or so) added. So, this allows dice-based spells a better increase in effectiveness as well.</p><p></p><p>I think this is a decent idea, but as always am interested in any feedback. So, thoughts or suggestions?</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8178992, member: 6987520"] We finally had our first live game of the year and a player upcast [I]healing word[/I] at level 2, rolling just a 1 and 2 for a total of 5 hp of healing. In a prior battle, the same spell at level 1 healed 6 hp when he rolled a 4. He commented on what a let down upcasting was in 5E, so we discussed it and came up with an idea for a new house rule: [I]When you upcast a spell that heals or does damage (or affects any die roll for effect), you add a maximum for the additional die results for each additional level.[/I] [B]Examples:[/B] [LIST] [*]You upcast Healing Word to level 2. Instead of 2d4+Wis mod, you roll 1d4+4+Wis Mod. [*]You upcast Sleep to level 3. Instead of 9d8, you roll 5d8+32. [*]You upcast Cure Wounds at level 4. Instead of 4d8+Wis mod, you roll 1d8+24+Wis Mod. [*]You upcast Fireball to level 5. Instead of 10d6, you roll 8d6+12. [/LIST] Certain spells, such as [I]Command[/I], which affect additional targets, in essence double, triple, etc. their effectiveness which each level (or so) added. So, this allows dice-based spells a better increase in effectiveness as well. I think this is a decent idea, but as always am interested in any feedback. So, thoughts or suggestions? [/QUOTE]
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