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General Tabletop Discussion
*Dungeons & Dragons
House Rule to Make Upcasting More Attractive
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<blockquote data-quote="dave2008" data-source="post: 8179155" data-attributes="member: 83242"><p>OK. I misunderstood. I thought you were saying max the base damage so a 7th lvl fireball would be 48 (8x6) + 14 (4d6) = 62</p><p></p><p>Not as bad as I thought, but it is still something to consider. As assumed 104 damage with your fireball is a lot more than 61.5 with finger of death. The better option is to look at two similar spells.</p><p></p><p>Delayed blast fireball: avg damage 42</p><p>your fireball at 7th: avg. damage 52.</p><p></p><p>You would have to hold a delayed blast fireball for 3 turns to get the same effect of standard fireball at 7th.</p><p></p><p>I'm not saying it is a deal breaker, just that it is an issue.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8179155, member: 83242"] OK. I misunderstood. I thought you were saying max the base damage so a 7th lvl fireball would be 48 (8x6) + 14 (4d6) = 62 Not as bad as I thought, but it is still something to consider. As assumed 104 damage with your fireball is a lot more than 61.5 with finger of death. The better option is to look at two similar spells. Delayed blast fireball: avg damage 42 your fireball at 7th: avg. damage 52. You would have to hold a delayed blast fireball for 3 turns to get the same effect of standard fireball at 7th. I'm not saying it is a deal breaker, just that it is an issue. [/QUOTE]
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House Rule to Make Upcasting More Attractive
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