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House Rule to Make Upcasting More Attractive
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<blockquote data-quote="DND_Reborn" data-source="post: 8179244" data-attributes="member: 6987520"><p>Good! LOL, that is the point.</p><p></p><p></p><p>Something like that could work to make it more attractive, but it would require more specifics which I am trying to avoid in my house-rules.</p><p></p><p></p><p>We very <em>rarely</em> upcast current and when someone tries it, it never seems worth it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>The rule would work the same regardless of class/subclass. All it does is replace additional die rolling with max rolls for additional dice.</p><p></p><p>For example, a life cleric might do d8+5 for a level 1 cure wounds. Doing it twice would average 19 healing. Upcasting cure wounds to a single level 2 slot would be d8+8+5, averaging 17.5 healing. It heals a bit less, but you save one round's action. Compare those to the RAW upcasted cure wounds at level 2, 2d8+5, which averages a lower 14 damage. With a bad roll on the additional d8, it hardly seems worth it.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8179244, member: 6987520"] Good! LOL, that is the point. Something like that could work to make it more attractive, but it would require more specifics which I am trying to avoid in my house-rules. We very [I]rarely[/I] upcast current and when someone tries it, it never seems worth it. :( The rule would work the same regardless of class/subclass. All it does is replace additional die rolling with max rolls for additional dice. For example, a life cleric might do d8+5 for a level 1 cure wounds. Doing it twice would average 19 healing. Upcasting cure wounds to a single level 2 slot would be d8+8+5, averaging 17.5 healing. It heals a bit less, but you save one round's action. Compare those to the RAW upcasted cure wounds at level 2, 2d8+5, which averages a lower 14 damage. With a bad roll on the additional d8, it hardly seems worth it. [/QUOTE]
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