Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule to Make Upcasting More Attractive
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8179245" data-attributes="member: 72555"><p>Generally upcasting is supposed to be weaker than having a higher level spell for the same slot.</p><p></p><p>You upcast a spell because you have no better use for the slot. And the cost of a higher level spell is you can't use it with lower level slots.</p><p></p><p>Also, one of Cure Wound's advantages over Healing Word is its larger upcast benefit from higher level slots.</p><p></p><p>By level 3, you should usually be using mass healing word for 1d4+casting stat on most or all of the party. At level 4, that mass healing word's additional d4 counts for more. On 5 wounded allies, mass healing word is 32.5 HP healed on average, +12.5 HP per additional slot level.</p><p></p><p>At level 5, you can continue to bonus action mass healing word for 3d4+casting stat, or go for the full action mass cure wounds for 3d8+casting stat; on 5 wounded allies, that is 92.5 HP healed on average, +22.5 per additional slot level.</p><p></p><p>This healing is spread out, but these higher level spells are far more efficient use of high level slots than upcasting, as designed.</p><p></p><p>---</p><p></p><p>Now, I am stealing a page from 4e's "healing surges", and have that healing comes from your life force.</p><p></p><p>Whenever you are magically healed (by a non-regeneration effect), you must spend a HD as well. You gain additional HP from your HD. If you don't spend the HD, the magical healing can only stabilize you. This includes potions.</p><p></p><p>For cure wounds, the d8 can be replaced with the HD that you spent; so a cure wounds on a barbarian heals 2d12+caster's stat, and the barbarian has to spend a HD.</p><p></p><p>You could then use this to improve upcasting;</p><p><strong>Healing Word</strong></p><p><strong>At higher levels</strong>: For every slot level higher than 1st, the spell heals an additional 1d4 HP, and the creature can choose to spend an additional HD to regain additional HP.</p><p></p><p><strong>Cure Wounds</strong></p><p>The 1d8 healing die can be replaced with the highest HD the creature spends when healed by this spell.</p><p></p><p><strong>At higher levels:</strong> For every slot level higher than 1st, the spell heals an additional 1d8 HP, and the creature can choose to spend an additional HD to regain additional HP. The additional d8 HP can also be replaced with the highest HD expended to heal from this spell.</p><p></p><p>Now a level 3 Healing Word is 3d4+wis (12.5), and 1 to 3 HD expended by the creature.</p><p></p><p>A level 3 Cure Wounds on a Barbarian is 3d12+wis (24.5), and 1 to 3 HD expended by the creature.</p><p></p><p>You spend a lot of HD healing from magic this way.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8179245, member: 72555"] Generally upcasting is supposed to be weaker than having a higher level spell for the same slot. You upcast a spell because you have no better use for the slot. And the cost of a higher level spell is you can't use it with lower level slots. Also, one of Cure Wound's advantages over Healing Word is its larger upcast benefit from higher level slots. By level 3, you should usually be using mass healing word for 1d4+casting stat on most or all of the party. At level 4, that mass healing word's additional d4 counts for more. On 5 wounded allies, mass healing word is 32.5 HP healed on average, +12.5 HP per additional slot level. At level 5, you can continue to bonus action mass healing word for 3d4+casting stat, or go for the full action mass cure wounds for 3d8+casting stat; on 5 wounded allies, that is 92.5 HP healed on average, +22.5 per additional slot level. This healing is spread out, but these higher level spells are far more efficient use of high level slots than upcasting, as designed. --- Now, I am stealing a page from 4e's "healing surges", and have that healing comes from your life force. Whenever you are magically healed (by a non-regeneration effect), you must spend a HD as well. You gain additional HP from your HD. If you don't spend the HD, the magical healing can only stabilize you. This includes potions. For cure wounds, the d8 can be replaced with the HD that you spent; so a cure wounds on a barbarian heals 2d12+caster's stat, and the barbarian has to spend a HD. You could then use this to improve upcasting; [B]Healing Word At higher levels[/B]: For every slot level higher than 1st, the spell heals an additional 1d4 HP, and the creature can choose to spend an additional HD to regain additional HP. [B]Cure Wounds[/B] The 1d8 healing die can be replaced with the highest HD the creature spends when healed by this spell. [B]At higher levels:[/B] For every slot level higher than 1st, the spell heals an additional 1d8 HP, and the creature can choose to spend an additional HD to regain additional HP. The additional d8 HP can also be replaced with the highest HD expended to heal from this spell. Now a level 3 Healing Word is 3d4+wis (12.5), and 1 to 3 HD expended by the creature. A level 3 Cure Wounds on a Barbarian is 3d12+wis (24.5), and 1 to 3 HD expended by the creature. You spend a lot of HD healing from magic this way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
House Rule to Make Upcasting More Attractive
Top