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Community
General Tabletop Discussion
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House Rule to Make Upcasting More Attractive
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<blockquote data-quote="Shiroiken" data-source="post: 8179299" data-attributes="member: 6775477"><p>This is really the crux of the situation. IME upcasting is fairly common, and my current cleric regularly upcasts Cure Wounds, Spirit Guardians, and Aura of Vitality. Our sorcerers upcast regularly, since the cost of the known spell is much higher than any loss of efficiency from the upcast spell. Other classes are less likely to upcast, but it still happens quite a bit.</p><p></p><p>However, if your group doesn't like to upcast because the likelihood of a bad roll, then this is probably a fine houserule. I'd be a bit careful with a couple of damage spells (such as Spirit Guardians) that are already really good when upcast. Since you're doing it as a houserule, I'd simply tell the players you might revoke it for specific spells that might become an issue during play. Since this is a gift to the players, not getting it for everything isn't a bad thing.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8179299, member: 6775477"] This is really the crux of the situation. IME upcasting is fairly common, and my current cleric regularly upcasts Cure Wounds, Spirit Guardians, and Aura of Vitality. Our sorcerers upcast regularly, since the cost of the known spell is much higher than any loss of efficiency from the upcast spell. Other classes are less likely to upcast, but it still happens quite a bit. However, if your group doesn't like to upcast because the likelihood of a bad roll, then this is probably a fine houserule. I'd be a bit careful with a couple of damage spells (such as Spirit Guardians) that are already really good when upcast. Since you're doing it as a houserule, I'd simply tell the players you might revoke it for specific spells that might become an issue during play. Since this is a gift to the players, not getting it for everything isn't a bad thing. [/QUOTE]
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House Rule to Make Upcasting More Attractive
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