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House Rule to Make Upcasting More Attractive
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<blockquote data-quote="DND_Reborn" data-source="post: 8179633" data-attributes="member: 6987520"><p>Nope. It is pretty consistent. I might have been generous, honestly, when I even estimated once in 3-4 sessions--it is probably much less.</p><p></p><p></p><p>Why would you <em>ever</em> do that? It is nerfing his healing when he does. We only upcast healing spells <em>during</em> combat when a faster blast of healing is needed to survive the fight. Outside, each upcasted level is denying his spellcasting modifier bonus to the amount healed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>Is that because upcasting typically <em>isn't</em> worth it?</p><p></p><p>I expect upcasting should not be good enough to want to do all the time, but man, IMO for dice spells it just sucks... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>IME <em>IF</em> anything like that occurs, 9 times out of 10 it is because of poor spell selection than lack of use or opportunity. <em>shrug</em></p><p></p><p>Now, you bring up an interesting topic: scaling. Your save-versus spells scale due to your proficiency bonus and ability modifier increasing, but many dice-based spells don't unless you upcast them (unless they also happen to be save-versus, e.g. fireball).</p><p></p><p>I'll return to the example of <em>Command</em>. It requires a Wisdom save. At level 1, a typical save DC is 12-13, but level 13 and higher it is likely DC 18+. Many creatures will gain saves at higher levels, but quite a lot don't still! So, the spell improves over all as you level up. Throw in that upcasting it allows you an additional target per spell level, and it is even better!</p><p></p><p>Compare it to Cure Wounds or Sleep. Neither really scale as you level (ok, your spellcasting mod will likely be a couple points higher, but that's it). So, at 13+ level you are <em>still</em> doing d8+mod and 5d8, respectively. You basically <em>have</em> to upcast them to keep them at all effective later on.</p><p></p><p>Personally, I see that as a problem. At least with this house-rule I'm suggesting it makes upcasting such spells viable and a decent choice if you want to. <em>shrug</em></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8179633, member: 6987520"] Nope. It is pretty consistent. I might have been generous, honestly, when I even estimated once in 3-4 sessions--it is probably much less. Why would you [I]ever[/I] do that? It is nerfing his healing when he does. We only upcast healing spells [I]during[/I] combat when a faster blast of healing is needed to survive the fight. Outside, each upcasted level is denying his spellcasting modifier bonus to the amount healed. :confused: Is that because upcasting typically [I]isn't[/I] worth it? I expect upcasting should not be good enough to want to do all the time, but man, IMO for dice spells it just sucks... :( IME [I]IF[/I] anything like that occurs, 9 times out of 10 it is because of poor spell selection than lack of use or opportunity. [I]shrug[/I] Now, you bring up an interesting topic: scaling. Your save-versus spells scale due to your proficiency bonus and ability modifier increasing, but many dice-based spells don't unless you upcast them (unless they also happen to be save-versus, e.g. fireball). I'll return to the example of [I]Command[/I]. It requires a Wisdom save. At level 1, a typical save DC is 12-13, but level 13 and higher it is likely DC 18+. Many creatures will gain saves at higher levels, but quite a lot don't still! So, the spell improves over all as you level up. Throw in that upcasting it allows you an additional target per spell level, and it is even better! Compare it to Cure Wounds or Sleep. Neither really scale as you level (ok, your spellcasting mod will likely be a couple points higher, but that's it). So, at 13+ level you are [I]still[/I] doing d8+mod and 5d8, respectively. You basically [I]have[/I] to upcast them to keep them at all effective later on. Personally, I see that as a problem. At least with this house-rule I'm suggesting it makes upcasting such spells viable and a decent choice if you want to. [I]shrug[/I] [/QUOTE]
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