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General Tabletop Discussion
*Dungeons & Dragons
House Rule: Using Concentration to remain Conscious at 0hp. Feedback wanted!
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<blockquote data-quote="Talltomwright" data-source="post: 8539487" data-attributes="member: 7015385"><p>Thanks for raising these. I think Relentless Endurance still stays a strong feature - no roll needed, no exhaustion, no risk of death saves, so I don't think this rule nerfs it too much. I might make Death Ward a third level spell in my campaign but it still seems useful. Protecting these two spells/features might be an argument for keeping the exhaustion element of the house rule?</p><p></p><p>The other similar abilities are Zealot Barbarian's 14th-level feature <em>Rage Beyond Death</em> and Samurai Fighter's 18th-level feature <em>Strength Before Death. </em>It would make them seem less unique at the table, but they would still be much more powerful than taking the Concentration to Remain Conscious Option. Although it would be interesting to hear if anyone thinks it does nerf those unfairly?</p><p></p><p>Simplicity is definitely what I'm striving for! Thank you, auto death save would definitely streamline things and put a hard cap on two rounds of activity.</p><p></p><p>That's useful feedback - the primary function is to allow the last ditch effort to save others/defeat the BBEG not self-preservation so I'll make sure the players are aware of the likely outcome. Sometimes just posing a distraction and taking a few more blows that might otherwise go for your friends is enough to save the rest of the party (at the cost of your own life.)</p></blockquote><p></p>
[QUOTE="Talltomwright, post: 8539487, member: 7015385"] Thanks for raising these. I think Relentless Endurance still stays a strong feature - no roll needed, no exhaustion, no risk of death saves, so I don't think this rule nerfs it too much. I might make Death Ward a third level spell in my campaign but it still seems useful. Protecting these two spells/features might be an argument for keeping the exhaustion element of the house rule? The other similar abilities are Zealot Barbarian's 14th-level feature [I]Rage Beyond Death[/I] and Samurai Fighter's 18th-level feature [I]Strength Before Death. [/I]It would make them seem less unique at the table, but they would still be much more powerful than taking the Concentration to Remain Conscious Option. Although it would be interesting to hear if anyone thinks it does nerf those unfairly? Simplicity is definitely what I'm striving for! Thank you, auto death save would definitely streamline things and put a hard cap on two rounds of activity. That's useful feedback - the primary function is to allow the last ditch effort to save others/defeat the BBEG not self-preservation so I'll make sure the players are aware of the likely outcome. Sometimes just posing a distraction and taking a few more blows that might otherwise go for your friends is enough to save the rest of the party (at the cost of your own life.) [/QUOTE]
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House Rule: Using Concentration to remain Conscious at 0hp. Feedback wanted!
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