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General Tabletop Discussion
*Dungeons & Dragons
House Rule: Using Concentration to remain Conscious at 0hp. Feedback wanted!
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<blockquote data-quote="DND_Reborn" data-source="post: 8540028" data-attributes="member: 6987520"><p>We do a flat DC 20 CON save. Also, while you remain conscious you can only take an action, bonus action, or move; you cannot take reactions. You must make a DC 20 CON save if you want to cast a spell.</p><p></p><p></p><p>We allow the same DC 20 CON save to avoid the level of exhaustion.</p><p></p><p></p><p>Sounds reasonable.</p><p></p><p>We removed death saves, though. You will only die if you accumulate enough levels of exhaustion by failing your save each round or by taking damage (see below). We didn't like tracking death saves and levels of exhaustion.</p><p></p><p></p><p>You gain a level of exhaustion (minimum 1) for every two dice of damage while at 0 hp. So, fail a <em>fireball</em> save and you take 4 levels, make your save for 2 levels of exhaustion.</p><p></p><p></p><p>Let's look at the goals then:</p><p></p><p>PCs can certainly stay conscious, but from my experience with levels of exhaustion you have to worry about how effective they will be as the penalties pile on. So, we allow additional levels of exhaustion based on CON modifier to mitigate this. You'll have to see how viable this is when the penalties poor on.</p><p></p><p>It is definitely dangerous, taking damage equals a failed death save anyway, so that is something...</p><p></p><p>Definitely won't break the game.</p><p></p><p>Exhaustion is a good short-term negative consequence, IMO.</p><p></p><p>If you don't mind check for death saves and tracking exhaustion, it probably isn't too much. A couple sessions will tell you fairly quickly if it is too much or not enough.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8540028, member: 6987520"] We do a flat DC 20 CON save. Also, while you remain conscious you can only take an action, bonus action, or move; you cannot take reactions. You must make a DC 20 CON save if you want to cast a spell. We allow the same DC 20 CON save to avoid the level of exhaustion. Sounds reasonable. We removed death saves, though. You will only die if you accumulate enough levels of exhaustion by failing your save each round or by taking damage (see below). We didn't like tracking death saves and levels of exhaustion. You gain a level of exhaustion (minimum 1) for every two dice of damage while at 0 hp. So, fail a [I]fireball[/I] save and you take 4 levels, make your save for 2 levels of exhaustion. Let's look at the goals then: PCs can certainly stay conscious, but from my experience with levels of exhaustion you have to worry about how effective they will be as the penalties pile on. So, we allow additional levels of exhaustion based on CON modifier to mitigate this. You'll have to see how viable this is when the penalties poor on. It is definitely dangerous, taking damage equals a failed death save anyway, so that is something... Definitely won't break the game. Exhaustion is a good short-term negative consequence, IMO. If you don't mind check for death saves and tracking exhaustion, it probably isn't too much. A couple sessions will tell you fairly quickly if it is too much or not enough. [/QUOTE]
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House Rule: Using Concentration to remain Conscious at 0hp. Feedback wanted!
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