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[House Rule] Weapon & Implement Speed
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<blockquote data-quote="Stormonu" data-source="post: 5918253" data-attributes="member: 52734"><p>1st round of Melee contact: All weapon speed factors ADD to the initiative roll (thus larger weapons tend to strike first).</p><p>2nd and following Melee rounds: All weapon speed factors subtract from the initiative roll (thus, those weapons with a "faster recovery" strike quicker).</p><p></p><p>Ranged weapons always subtract from the initiative roll.</p><p></p><p>Initiative is rolled each round, on a d10. If you want to use d20, I suggest doubling the Weapon Speeds listed below.</p><p></p><p>That does mean that if you withdraw from combat, and your foe follows you, he gets a bonus to his initiative - if he's holding a long sword and you've got the dagger, it's more likely he'll get in the first swing as he comes after you. </p><p></p><p>Also, weapon speed can primarily be based on size:</p><p></p><p>Natural/Natural Augments (Claw, Bite, Gauntlet): Speed 1</p><p>Tiny (Dagger, Katar, Sap): Speed 2-3</p><p>Small (Light Mace, Short Sword, Half-spear ): Speed 4-5</p><p>Medium (Heavy Mace, Long Sword, Heavy Flail): Speed 5-6</p><p>Large (Two-handed Sword, Heavy Club, Battleaxe): 7-8</p><p>Huge (Pole arms): 9-10</p><p></p><p>So if you switch your grip (say, somehow pulling one of the maneuvers nmms mentions), you can decrease your Weapon's Speed factor by a size factor - at the cost of say, reducing the damage dice for a successful strike.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5918253, member: 52734"] 1st round of Melee contact: All weapon speed factors ADD to the initiative roll (thus larger weapons tend to strike first). 2nd and following Melee rounds: All weapon speed factors subtract from the initiative roll (thus, those weapons with a "faster recovery" strike quicker). Ranged weapons always subtract from the initiative roll. Initiative is rolled each round, on a d10. If you want to use d20, I suggest doubling the Weapon Speeds listed below. That does mean that if you withdraw from combat, and your foe follows you, he gets a bonus to his initiative - if he's holding a long sword and you've got the dagger, it's more likely he'll get in the first swing as he comes after you. Also, weapon speed can primarily be based on size: Natural/Natural Augments (Claw, Bite, Gauntlet): Speed 1 Tiny (Dagger, Katar, Sap): Speed 2-3 Small (Light Mace, Short Sword, Half-spear ): Speed 4-5 Medium (Heavy Mace, Long Sword, Heavy Flail): Speed 5-6 Large (Two-handed Sword, Heavy Club, Battleaxe): 7-8 Huge (Pole arms): 9-10 So if you switch your grip (say, somehow pulling one of the maneuvers nmms mentions), you can decrease your Weapon's Speed factor by a size factor - at the cost of say, reducing the damage dice for a successful strike. [/QUOTE]
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[House Rule] Weapon & Implement Speed
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