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[House Rule] Weapon & Implement Speed
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<blockquote data-quote="Herremann the Wise" data-source="post: 5918275" data-attributes="member: 11300"><p>There is a neatness to this but again there's a problem. What happens in round 3 when my bastard wielding sword is free on the periphery and Mr. Daggerman runs over to attack him? This same situation is going to happen every time that a combatant is "joined" in combat by an opponent after that first round. I suppose you could have a reach factor and if it's greater than the opponent you get an Opportunity Attack when they join in combat but then that's another interaction that's not self policing and is perhaps more hassle than it is worth.</p><p></p><p>Except for the sniper who's had a bead on his target since last round; but then when does Mr. Sniper get to go?</p><p></p><p>This would seem a fair categorizing although what do you do with a staff that while large can be used with blinding speed but only when wielded by someone skilful enough? This tells me that the skill of an attacker needs to come into the equation as much if not more so than the weapon they wield.</p><p></p><p>This creates really wonky situations though when you are doing something other than attacking with your weapon. My greataxe carrying half-orc is plodding along while the dwarf flies past him joyously holding up a dagger, giving my guy a wink with the bear quickly catching up to both of us. This is why I believe initiative should just reflect the combatant, rather than their weaponry. Weaponry should determine how easily and well my character offensively reacts, not how quickly they act in the first place.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5918275, member: 11300"] There is a neatness to this but again there's a problem. What happens in round 3 when my bastard wielding sword is free on the periphery and Mr. Daggerman runs over to attack him? This same situation is going to happen every time that a combatant is "joined" in combat by an opponent after that first round. I suppose you could have a reach factor and if it's greater than the opponent you get an Opportunity Attack when they join in combat but then that's another interaction that's not self policing and is perhaps more hassle than it is worth. Except for the sniper who's had a bead on his target since last round; but then when does Mr. Sniper get to go? This would seem a fair categorizing although what do you do with a staff that while large can be used with blinding speed but only when wielded by someone skilful enough? This tells me that the skill of an attacker needs to come into the equation as much if not more so than the weapon they wield. This creates really wonky situations though when you are doing something other than attacking with your weapon. My greataxe carrying half-orc is plodding along while the dwarf flies past him joyously holding up a dagger, giving my guy a wink with the bear quickly catching up to both of us. This is why I believe initiative should just reflect the combatant, rather than their weaponry. Weaponry should determine how easily and well my character offensively reacts, not how quickly they act in the first place. Best Regards Herremann the Wise [/QUOTE]
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[House Rule] Weapon & Implement Speed
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