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<blockquote data-quote="Emirikol" data-source="post: 4427078" data-attributes="member: 10638"><p>We started with Ashes of Middenheim and I'm pseudo-integrating Keep on the Shadowfell as part of the HERDSTONE chapter. I put the Demon in the Skull inside of the Keep and made it guarded by the greenskins, rather than the Beastmen (SPOILER: this makes more sense because otherwise the beastmen could simply be bought to get the skull to " he who wants it.")</p><p></p><p>D&D 4e is the real change though. WFRP, although a really fun system, was not what I wanted to run. Many of the "rules" of the system were not something that I wanted to integrate into D&D, because I didn't consider them critical for running a good campaign. For example: hit locations, nit-picky equipment or skill conversions, and INSANITY AND MUTATIONS is somthing that I want to keep as a role-playing aspect rather than a hard rule.</p><p></p><p>In play, the chaos charts, rarely anything serious, were something that should ADD to the adventure, rather than end it..especially in a combat. One of the issues is that we started straight 4e without chaos and are now implementing it...although the players knew it was coming, it would have been much better had I warned everyone ahead of time. The "Paladin doesn't have to make the first chaos roll" was a rule that NEEDED to be added, after I quickly realized that he'd be affected so much more often and with "less magical implication" than say a cleric or wizard.</p><p></p><p>We don't have a warlock in the party, but I'm thinking of making that class more dangerous for the chaos stuff..like giving a -2 to the chaos manifestation d20 roll or something (making it more dangerous and likely to be bumped up one severity)..but we'll see.</p><p></p><p>All and all, using the careers as a roleplaying thing has been interesting for role-playing. Eversince first edition Warhammer, I always asked my players to put their "profession" in their D&D backgrounds..because "classes" are not logical as a profession.</p><p></p><p>Otherwise, it's just D&D in THE OLD WORLD <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>jh</p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4427078, member: 10638"] We started with Ashes of Middenheim and I'm pseudo-integrating Keep on the Shadowfell as part of the HERDSTONE chapter. I put the Demon in the Skull inside of the Keep and made it guarded by the greenskins, rather than the Beastmen (SPOILER: this makes more sense because otherwise the beastmen could simply be bought to get the skull to " he who wants it.") D&D 4e is the real change though. WFRP, although a really fun system, was not what I wanted to run. Many of the "rules" of the system were not something that I wanted to integrate into D&D, because I didn't consider them critical for running a good campaign. For example: hit locations, nit-picky equipment or skill conversions, and INSANITY AND MUTATIONS is somthing that I want to keep as a role-playing aspect rather than a hard rule. In play, the chaos charts, rarely anything serious, were something that should ADD to the adventure, rather than end it..especially in a combat. One of the issues is that we started straight 4e without chaos and are now implementing it...although the players knew it was coming, it would have been much better had I warned everyone ahead of time. The "Paladin doesn't have to make the first chaos roll" was a rule that NEEDED to be added, after I quickly realized that he'd be affected so much more often and with "less magical implication" than say a cleric or wizard. We don't have a warlock in the party, but I'm thinking of making that class more dangerous for the chaos stuff..like giving a -2 to the chaos manifestation d20 roll or something (making it more dangerous and likely to be bumped up one severity)..but we'll see. All and all, using the careers as a roleplaying thing has been interesting for role-playing. Eversince first edition Warhammer, I always asked my players to put their "profession" in their D&D backgrounds..because "classes" are not logical as a profession. Otherwise, it's just D&D in THE OLD WORLD :) jh .. [/QUOTE]
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