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General Tabletop Discussion
*Pathfinder & Starfinder
House-ruled Flaming Sphere
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<blockquote data-quote="icemaze0" data-source="post: 4716686" data-attributes="member: 55936"><p>One of my players has an Eladrin Wizard and I feel that Flaming Sphere is a little too powerful. It seems my opinion is shared by many GMs, so modified the text a little to make it a little better.</p><p></p><p>I didn't have the chance to see it in action, so be careful, but I think it should work.</p><p></p><p>Here's the relevant part:</p><p><strong>Effect:</strong> you conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that <u>ends</u> its turn adjacent to the sphere takes 1d4 + Intellgence modifier fire damage. <u>Also this proximity damage is dealt to any creature that moves or teleports in a square adjacent to the sphere. Any creature can suffer proximity damage only once per turn.</u></p><p></p><p>The rest stays the same.</p><p></p><p>Implications:</p><p></p><ul> <li data-xf-list-type="ul">If you move the sphere next to a creature, it has a chance to escape its effects by moving out of the way. This reduces the damage output but forces creatures to move, giving the Wizard a better control of the battlefield.</li> <li data-xf-list-type="ul">A creature can be pushed in the sphere's zone of influence and take 1d4+INT. But the "only once per turn" clause means that you cannot deal massive damage this way.</li> <li data-xf-list-type="ul">On the other hand, if a creature is pushed next to the sphere and then slid by another PC, it takes more damage.</li> <li data-xf-list-type="ul">Also, creatures cannot move near the sphere and expect to emerge unscathed.</li> </ul><p>I feel my version of the Flaming Sphere has more tactical potential. What do you think? Can you see any way this version could be abused?</p></blockquote><p></p>
[QUOTE="icemaze0, post: 4716686, member: 55936"] One of my players has an Eladrin Wizard and I feel that Flaming Sphere is a little too powerful. It seems my opinion is shared by many GMs, so modified the text a little to make it a little better. I didn't have the chance to see it in action, so be careful, but I think it should work. Here's the relevant part: [B]Effect:[/B] you conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that [U]ends[/U] its turn adjacent to the sphere takes 1d4 + Intellgence modifier fire damage. [U]Also this proximity damage is dealt to any creature that moves or teleports in a square adjacent to the sphere. Any creature can suffer proximity damage only once per turn.[/U] The rest stays the same. Implications: [LIST] [*]If you move the sphere next to a creature, it has a chance to escape its effects by moving out of the way. This reduces the damage output but forces creatures to move, giving the Wizard a better control of the battlefield. [*]A creature can be pushed in the sphere's zone of influence and take 1d4+INT. But the "only once per turn" clause means that you cannot deal massive damage this way. [*]On the other hand, if a creature is pushed next to the sphere and then slid by another PC, it takes more damage. [*]Also, creatures cannot move near the sphere and expect to emerge unscathed. [/LIST] I feel my version of the Flaming Sphere has more tactical potential. What do you think? Can you see any way this version could be abused? [/QUOTE]
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House-ruled Flaming Sphere
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