Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House rules and all that...praise, flames, etc?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drawmack" data-source="post: 827506" data-attributes="member: 4981"><p>VP are going to get out of hand very quickly, and there is no difference for the classes.</p><p></p><p>1st level, 16 con = (1+3)*3 = 4 vp</p><p>5th level, 16 con = (5+3)*5 = 40 vp</p><p></p><p>For a fix I would recommend that you do it this way.</p><p></p><p>(ds/4 + con mod) * lvl</p><p></p><p>1st level, 16 con, d4 hd = (1+3) * 1 = 4</p><p>1st level, 16 con, d12 hd = (3+3) * 1 = 6</p><p>5th level, 16 con, d4 hd = (1+3) * 5 = 20</p><p>5th level, 16 con, d12 hd = (3+3) * 5 = 30</p><p></p><p>The problem with your formula is that it has two increasing variables which makes the total grow exponentially.</p><p></p><p>How exactly is that stream lining bull rush?</p><p></p><p>Those skills changes make no sense. Everyone will always max out their class skills and have (int mod/2)*level in cross class skill ranks. It makes all the decision happen up front which pigeon holes the players and makes getting up there in levels a lot less fun. </p><p></p><p>Energy Drain: doubling save times with each lost level so if they can check every day and they fail 12 times the avarage human would be dead before he could make another save.</p><p></p><p>Example:</p><p>Save 1, Day 1 Fails next save Day 3 (double save time 1 day)</p><p>Save 2, Day 3 Fails next save Day 7 (double save time 2 days)</p><p>Save 3, Day 7 Fails next save Day 15 (double save time 4 days)</p><p>Save 4, Day 15 Fails next save Day 31 (double save time 8 days)</p><p>Save 5, Day 31 Fails next save Day 63 (double save time 16 days)</p><p>Save 6, Day 63 Fails next save Day 127 (double save time 32 days)</p><p>Save 7, Day 127 Fails next save Day 255 (double save time 64 days)</p><p>Save 8, Day 255 Fails next save Day 411 (double save time 128 days)</p><p>Save 9, Day 411 Fails next save Day 923 (double save time 256 days)</p><p>Save 10, Day 923 Fails next save Day 1947 (double save time 512)</p><p>Save 11, Day 1947 Fails next save Day 3995 (double save time 1024 days)</p><p>Save 12, Day 3995 Fails next save Day 8081 (double save time 2048 days)</p><p></p><p>That would take 12 days under normal rules but under your rules it takes 22.14 non-leap game years. What's the point in this. Just call them permanent after a while. It's not premanent but you'll be 40 before you can roll a save on that again.</p><p></p><p>Turning: Does the person who creates the undead pay a cost similar. If not then why are the evil gods nicer to their followers then the good gods?</p><p></p><p>I've spent enough time on these rules. You need to do a lot more math to modify the rules. I'm surprised they have not eviceted you from the DMs chair yet. BTW: did you play by the core rules or just read them before you changed them?</p></blockquote><p></p>
[QUOTE="Drawmack, post: 827506, member: 4981"] VP are going to get out of hand very quickly, and there is no difference for the classes. 1st level, 16 con = (1+3)*3 = 4 vp 5th level, 16 con = (5+3)*5 = 40 vp For a fix I would recommend that you do it this way. (ds/4 + con mod) * lvl 1st level, 16 con, d4 hd = (1+3) * 1 = 4 1st level, 16 con, d12 hd = (3+3) * 1 = 6 5th level, 16 con, d4 hd = (1+3) * 5 = 20 5th level, 16 con, d12 hd = (3+3) * 5 = 30 The problem with your formula is that it has two increasing variables which makes the total grow exponentially. How exactly is that stream lining bull rush? Those skills changes make no sense. Everyone will always max out their class skills and have (int mod/2)*level in cross class skill ranks. It makes all the decision happen up front which pigeon holes the players and makes getting up there in levels a lot less fun. Energy Drain: doubling save times with each lost level so if they can check every day and they fail 12 times the avarage human would be dead before he could make another save. Example: Save 1, Day 1 Fails next save Day 3 (double save time 1 day) Save 2, Day 3 Fails next save Day 7 (double save time 2 days) Save 3, Day 7 Fails next save Day 15 (double save time 4 days) Save 4, Day 15 Fails next save Day 31 (double save time 8 days) Save 5, Day 31 Fails next save Day 63 (double save time 16 days) Save 6, Day 63 Fails next save Day 127 (double save time 32 days) Save 7, Day 127 Fails next save Day 255 (double save time 64 days) Save 8, Day 255 Fails next save Day 411 (double save time 128 days) Save 9, Day 411 Fails next save Day 923 (double save time 256 days) Save 10, Day 923 Fails next save Day 1947 (double save time 512) Save 11, Day 1947 Fails next save Day 3995 (double save time 1024 days) Save 12, Day 3995 Fails next save Day 8081 (double save time 2048 days) That would take 12 days under normal rules but under your rules it takes 22.14 non-leap game years. What's the point in this. Just call them permanent after a while. It's not premanent but you'll be 40 before you can roll a save on that again. Turning: Does the person who creates the undead pay a cost similar. If not then why are the evil gods nicer to their followers then the good gods? I've spent enough time on these rules. You need to do a lot more math to modify the rules. I'm surprised they have not eviceted you from the DMs chair yet. BTW: did you play by the core rules or just read them before you changed them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House rules and all that...praise, flames, etc?
Top