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<blockquote data-quote="l0lzero" data-source="post: 6897784" data-attributes="member: 6855137"><p>Our group tends to houserule for two things; realism, and fun. If a system doesn't make real-world sense, we tweak it as little as necessary to make it more realistic, if a system bogs down game, we tweak it as little as necessary to speed it up. We don't like to change the rules unless there's a good reason to. Surprise was dumb (a pre-combat stealth skill challenge that awards no experience, has a slim chance of success depending on party build, and if it isn't passed by everyone then yields no benefits), so we changed it so that if you are hidden at the beginning of combat from all enemies, then you get advantage on your initiative, otherwise DM determines surprise (ambushes that rely on bait characters are literally impossible according to the rules, which I think is stupid, but that's me, and I digress) so that the stealth characters can still get SOME benefit from being hidden at the start of combat, laying in wait for an ambush, even if the "idiot fighters" (me, paladin, 10 dex, plate-mail, also our moon druid buddy) can't hide for crap, the monk and the rogue can still make use of their stealth to gain some benefit (both are leaned heavily melee, advantage on one ranged attack is kind of not much benefit), increasing the realism and fun (since our two characters' stealth are crap and all, we don't ruin their fun being tricksy).</p><p></p><p>Sometimes we housrule stuff for one-shots and side-games just to see what the effects are of changing something.</p></blockquote><p></p>
[QUOTE="l0lzero, post: 6897784, member: 6855137"] Our group tends to houserule for two things; realism, and fun. If a system doesn't make real-world sense, we tweak it as little as necessary to make it more realistic, if a system bogs down game, we tweak it as little as necessary to speed it up. We don't like to change the rules unless there's a good reason to. Surprise was dumb (a pre-combat stealth skill challenge that awards no experience, has a slim chance of success depending on party build, and if it isn't passed by everyone then yields no benefits), so we changed it so that if you are hidden at the beginning of combat from all enemies, then you get advantage on your initiative, otherwise DM determines surprise (ambushes that rely on bait characters are literally impossible according to the rules, which I think is stupid, but that's me, and I digress) so that the stealth characters can still get SOME benefit from being hidden at the start of combat, laying in wait for an ambush, even if the "idiot fighters" (me, paladin, 10 dex, plate-mail, also our moon druid buddy) can't hide for crap, the monk and the rogue can still make use of their stealth to gain some benefit (both are leaned heavily melee, advantage on one ranged attack is kind of not much benefit), increasing the realism and fun (since our two characters' stealth are crap and all, we don't ruin their fun being tricksy). Sometimes we housrule stuff for one-shots and side-games just to see what the effects are of changing something. [/QUOTE]
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