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House Rules and You: A survey
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<blockquote data-quote="GuardianLurker" data-source="post: 6898030" data-attributes="member: 786"><p>I make a distinction in my mind between HouseRules-that-override and HouseRules-that-add, I *always call the former houserules, but I vary on the latter - custom rules is the current favorite.</p><p></p><p>Examples of the latter:</p><p>Additional feats that give my characters some new options (a Whip Master feat a'la Henry Jones Jr, for instance). Or new spells, or new items. Even new class archetypes, should I ever get around to them. These are all relatively innocuous.</p><p></p><p>Examples of the former:</p><p>* Hit Points being fixed at Max for 1st, then 3/4 Max for all other levels. (So a 2nd Level Fighter with 14 Con has 10+2+7+2 = 21 HP.)</p><p>* Darkness being unable to dispel Flaming Sphere.</p><p>* Invisibility being what it says on the tin, not just being able to make a hide check while under observation.</p><p>* Every PC getting one additional feat at 1st level.</p><p>* Great Old One Warlocks' capper ability actually being dominate instead of a slightly souped-up charm person.</p><p></p><p>The "Custom Rules" end up being relatively low-impact, and I tweak them as needed. The "House Rules" tend to be more basic, so I reserve them for instances where I just can't help but say "It shouldn't work that way."</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 6898030, member: 786"] I make a distinction in my mind between HouseRules-that-override and HouseRules-that-add, I *always call the former houserules, but I vary on the latter - custom rules is the current favorite. Examples of the latter: Additional feats that give my characters some new options (a Whip Master feat a'la Henry Jones Jr, for instance). Or new spells, or new items. Even new class archetypes, should I ever get around to them. These are all relatively innocuous. Examples of the former: * Hit Points being fixed at Max for 1st, then 3/4 Max for all other levels. (So a 2nd Level Fighter with 14 Con has 10+2+7+2 = 21 HP.) * Darkness being unable to dispel Flaming Sphere. * Invisibility being what it says on the tin, not just being able to make a hide check while under observation. * Every PC getting one additional feat at 1st level. * Great Old One Warlocks' capper ability actually being dominate instead of a slightly souped-up charm person. The "Custom Rules" end up being relatively low-impact, and I tweak them as needed. The "House Rules" tend to be more basic, so I reserve them for instances where I just can't help but say "It shouldn't work that way." [/QUOTE]
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