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<blockquote data-quote="jgsugden" data-source="post: 6898085" data-attributes="member: 2629"><p><strong>Flanking</strong>: It does not grant advantage. Instead, a creature that is flanked provokes OAs when it moves. </p><p><strong>Sanity</strong>: I do not use the DMG rules per se. You have an ability score called sanity and 'Mental Health Points' that are rolled at 1d8 / lvl and work like HPs for your mental health. Certain types of attacks attack your mental health 'rather than' or 'in addition to' your normal HPs. If you go to 0 Mental Health, you're inflicted with a condition (rolled on a table or chosen by the DM). Few spells cure Mental Health damage, but rest does. It is a horror based campaign (A cross between Ravenloth and Cthulhu).</p><p><strong>Vision</strong>: I introduced a wide variety of vision types in my game: Darkvision, Low Light Vision, Infravision, Diabolic Vision, X-ray Vision, Ultravision, True Sight. It makes things interesting, but is an accounting nightmare.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6898085, member: 2629"] [B]Flanking[/B]: It does not grant advantage. Instead, a creature that is flanked provokes OAs when it moves. [B]Sanity[/B]: I do not use the DMG rules per se. You have an ability score called sanity and 'Mental Health Points' that are rolled at 1d8 / lvl and work like HPs for your mental health. Certain types of attacks attack your mental health 'rather than' or 'in addition to' your normal HPs. If you go to 0 Mental Health, you're inflicted with a condition (rolled on a table or chosen by the DM). Few spells cure Mental Health damage, but rest does. It is a horror based campaign (A cross between Ravenloth and Cthulhu). [B]Vision[/B]: I introduced a wide variety of vision types in my game: Darkvision, Low Light Vision, Infravision, Diabolic Vision, X-ray Vision, Ultravision, True Sight. It makes things interesting, but is an accounting nightmare. [/QUOTE]
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