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<blockquote data-quote="Herobizkit" data-source="post: 2717365" data-attributes="member: 36150"><p>Yup, there's definitely a lot of info to wade through, but I can tell it's a labour of love, so I'll comment where I can.</p><p></p><p><u>Zero Level</u>: Wouldn't that just force PC's to take two levels in fighter to get the good treats and then quit? How often does this happen in your campaign? Maybe you could enforce an extra deterrent to multi-classing, like extra training costs (but remember to adjust somewhere else to compensate), quests (you can't re-train until you join this guild/fight this guy/find this thing), or simply get over it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and let people milk classes as they see fit - that's why the boys at WotC made it that way. People will make characters the way they want to make them... so what if they dabble here and there? They'll get more abilities/feats, sure, but they'll suffer in the long run.</p><p></p><p><u>WP/VP</u>: Nothing new here. It is a better system for simulating getting beaten up with getting a near-fatal stab wound. Just remember that monsters etc. should have them, too.</p><p></p><p><u>MP</u>: I thought of doing a simiar thing IMC with the different dice for MP. After reading the Expanded Psionic Handbook, I looked at magic in a whole new way and dropped the dice idea. If it works for you, great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>Proficiencies</u>: I've always hated weapon proficiencies. Anyone can use anything, but if you bother to take the skill/feat, you get a bonus.</p><p></p><p><u>Chakras</u>: IIRC, there are 7 chakras? Why not simply assign one chakra to each stat, and somehow use the combination of stats (or perhaps the total of their bonuses) to represent a 7th?</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 2717365, member: 36150"] Yup, there's definitely a lot of info to wade through, but I can tell it's a labour of love, so I'll comment where I can. [U]Zero Level[/U]: Wouldn't that just force PC's to take two levels in fighter to get the good treats and then quit? How often does this happen in your campaign? Maybe you could enforce an extra deterrent to multi-classing, like extra training costs (but remember to adjust somewhere else to compensate), quests (you can't re-train until you join this guild/fight this guy/find this thing), or simply get over it :) and let people milk classes as they see fit - that's why the boys at WotC made it that way. People will make characters the way they want to make them... so what if they dabble here and there? They'll get more abilities/feats, sure, but they'll suffer in the long run. [U]WP/VP[/U]: Nothing new here. It is a better system for simulating getting beaten up with getting a near-fatal stab wound. Just remember that monsters etc. should have them, too. [U]MP[/U]: I thought of doing a simiar thing IMC with the different dice for MP. After reading the Expanded Psionic Handbook, I looked at magic in a whole new way and dropped the dice idea. If it works for you, great. :) [U]Proficiencies[/U]: I've always hated weapon proficiencies. Anyone can use anything, but if you bother to take the skill/feat, you get a bonus. [U]Chakras[/U]: IIRC, there are 7 chakras? Why not simply assign one chakra to each stat, and somehow use the combination of stats (or perhaps the total of their bonuses) to represent a 7th? [/QUOTE]
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