Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rules: Classes, Races, Magic, and More
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 2727760" data-attributes="member: 14506"><p>Why not use what you have written here?</p><p></p><p>quickness</p><p>resiliance</p><p>power</p><p>flexability</p><p></p><p>I would rename flexability to adaptability. Adaptability is really weak too.</p><p></p><p>Also, if you wanted to have a physical/mental split for each stat use this: suppose a player rolled a 16 for his quickness stat but he thought that he should be quite witty and not as quick of body he could lower the physical side of the stat and increase the mental side on a 1 for 1 basis. So, a quickness of 14/18 means 14 in physical quickness and an 18 in mental quickness.</p><p></p><p>A character can shift a maximum of +/- 3 (this could be rolled too <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> )</p><p></p><p>A characters stats could look like this: (actual roll in parenthesis)</p><p></p><p>quickness (16) 14/18</p><p>resiliance (11) 14/8</p><p>power (14) 14/14</p><p>adaptability (13) 10/16</p><p></p><p></p><p>quickness- controls ref saves and cha stuff</p><p>resiliance- controls will and fort saves</p><p>power- controls damage rolls and int stuff</p><p>adaptability- controls to hit rolls and wis stuff</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2727760, member: 14506"] Why not use what you have written here? quickness resiliance power flexability I would rename flexability to adaptability. Adaptability is really weak too. Also, if you wanted to have a physical/mental split for each stat use this: suppose a player rolled a 16 for his quickness stat but he thought that he should be quite witty and not as quick of body he could lower the physical side of the stat and increase the mental side on a 1 for 1 basis. So, a quickness of 14/18 means 14 in physical quickness and an 18 in mental quickness. A character can shift a maximum of +/- 3 (this could be rolled too :] ) A characters stats could look like this: (actual roll in parenthesis) quickness (16) 14/18 resiliance (11) 14/8 power (14) 14/14 adaptability (13) 10/16 quickness- controls ref saves and cha stuff resiliance- controls will and fort saves power- controls damage rolls and int stuff adaptability- controls to hit rolls and wis stuff [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rules: Classes, Races, Magic, and More
Top