Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rules: Classes, Races, Magic, and More
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imret" data-source="post: 2728109" data-attributes="member: 991"><p>Welcome to the board. I'm engaged in the same process myself - world-building with major rules alterations to keep the feel - and thought I'd stop by and offer my couple of coppers.</p><p></p><p>I'm fond of a wound points/vitality system, at least in theory, since I've yet to play with them. I quite like fatigue and exhaustion additions, they're vastly underrated conditions in my experience and really make PC's worry about their health. I'm also in favor of armor as DR; would you be using full AC or partial AC from the armor? The trouble with partial AC is that armor becomes less attractive at higher levels, and full AC + DR makes mooks in armor tougher opponents than they used to be. Clearly there are no perfect answers, just curious if you've tried one or the other and have a preference.</p><p></p><p>I can see where you're going with the zero-level system, though I can't say I'm really in favor of it. Then again, the UA generic classes revitalized my love of 3.x D&D and got me to blow the dust off my world design binders, so we're going in different directions here I think. I also have no interest in the Epic rules as written, and thus don't need to tweak a rule to adapt to them.</p><p></p><p>I like an MP-based magic system, and while I haven't checked the EPH rules as yet - I've never been a fan of psionics and Exalted certainly didn't help me find time for it - I can see your reasons for using the MP dice. The trouble with MP systems is in my experience that wizards as written don't mesh easily, gaining bonus versatility over other casters with a 'spells readied' mechanic. Possibly your experiences are different? </p><p></p><p>Proficiency systems are much better than RAW, in my opinion, and yours certainly fits the bill. I hadn't considered using them to purchase armor and shield proficiencies also, but I think I like it.</p><p></p><p>I'm going to be honest on this point - I like the chakras as presented, but I'm afraid I simply dislike new attributes. In my experience, players have a tendency to forget them, races require slightly more work to balance, monsters need to be converted...if you're using a particularly limited selection of monsters and races and have players who are on board with the idea, I think it could be an excellent system. Otherwise, possibly more trouble that it's worth.</p><p></p><p>Additional short notes:</p><p>* I really, really like the warding/turning/destroying/rebuking system as presented. Since I've got a world riddled with spirits, I may need to 'borrow' the general concept. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Especially since my gods are just massively powerful spirits, and could be warded by a mortal with enough power...</p><p>* As far as healing goes, does your chakra system permit an effect to require two chakras working in unison? It gives competent healers a greater sense of...majesty, IMO.</p><p>* Mirror-world system for high-fantasy/horror/war adventuring; wish I'd thought of that first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Imret, post: 2728109, member: 991"] Welcome to the board. I'm engaged in the same process myself - world-building with major rules alterations to keep the feel - and thought I'd stop by and offer my couple of coppers. I'm fond of a wound points/vitality system, at least in theory, since I've yet to play with them. I quite like fatigue and exhaustion additions, they're vastly underrated conditions in my experience and really make PC's worry about their health. I'm also in favor of armor as DR; would you be using full AC or partial AC from the armor? The trouble with partial AC is that armor becomes less attractive at higher levels, and full AC + DR makes mooks in armor tougher opponents than they used to be. Clearly there are no perfect answers, just curious if you've tried one or the other and have a preference. I can see where you're going with the zero-level system, though I can't say I'm really in favor of it. Then again, the UA generic classes revitalized my love of 3.x D&D and got me to blow the dust off my world design binders, so we're going in different directions here I think. I also have no interest in the Epic rules as written, and thus don't need to tweak a rule to adapt to them. I like an MP-based magic system, and while I haven't checked the EPH rules as yet - I've never been a fan of psionics and Exalted certainly didn't help me find time for it - I can see your reasons for using the MP dice. The trouble with MP systems is in my experience that wizards as written don't mesh easily, gaining bonus versatility over other casters with a 'spells readied' mechanic. Possibly your experiences are different? Proficiency systems are much better than RAW, in my opinion, and yours certainly fits the bill. I hadn't considered using them to purchase armor and shield proficiencies also, but I think I like it. I'm going to be honest on this point - I like the chakras as presented, but I'm afraid I simply dislike new attributes. In my experience, players have a tendency to forget them, races require slightly more work to balance, monsters need to be converted...if you're using a particularly limited selection of monsters and races and have players who are on board with the idea, I think it could be an excellent system. Otherwise, possibly more trouble that it's worth. Additional short notes: * I really, really like the warding/turning/destroying/rebuking system as presented. Since I've got a world riddled with spirits, I may need to 'borrow' the general concept. :D Especially since my gods are just massively powerful spirits, and could be warded by a mortal with enough power... * As far as healing goes, does your chakra system permit an effect to require two chakras working in unison? It gives competent healers a greater sense of...majesty, IMO. * Mirror-world system for high-fantasy/horror/war adventuring; wish I'd thought of that first. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rules: Classes, Races, Magic, and More
Top