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House rules disagreement?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3411509" data-attributes="member: 32740"><p>That would be the correct move - particularly when it is a known house rule. Nothing wrong with players objecting to rules or house rules and asking for changes - but turning it into an <em>argument</em> is bad form. If the player finds it so distasteful the time to make an issue of it is NOT in the middle of the game.</p><p>Well, there's nothing wrong with you giving some reconsideration to your house rule. It's just going to be a little difficult to do that objectively considering how the player chose to call it into question.</p><p>Give the rule some thought. Does it actually ADD something to the game? Will removing it actually DETRACT from the game as you play it? How and why did you institute the rule in the first place? Was it just because you were used to it in old editions?</p><p></p><p>There is certainly an argument to be made either way. Nothing at all arbitrary about deciding that in a good melee mix-it-up additional consideration should be made for missile accuracy. It should be simple though - a +2 to AC if the target is in melee with MORE than one opponent.</p><p></p><p>Of course 3rd Edition rules are intended to void the the need for such additional considerations and 3.5 even moreso because facing considerations are finally eliminated. When a players turn comes up <em>things are where they are</em>. It doesn't matter where they were the round before or will be next round. It doesn't matter if they're fighting one opponent or six. Chances to hit them - despite their being in a close melee combat - should only be adjusted if something qualifies as cover/concealment between the target and shooter.</p><p></p><p>If you think that means that the archer has to be awfully good considering the larger situation (confusing, unpredicatable close-combat) is that really so bad? It isn't a crime for a PC to be good at something after all.</p><p></p><p>The final decision is yours, and there's nothing wrong with the idea behind the house rule (given that we don't know the specifics of it at this point). Just try to keep an open mind about whether it's a rule that really has a place in your game. If you ultimately decide in favor of the complaining player make it ABUNDANTLY clear that despite the decision his behavior was UNACCEPTABLE.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3411509, member: 32740"] That would be the correct move - particularly when it is a known house rule. Nothing wrong with players objecting to rules or house rules and asking for changes - but turning it into an [I]argument[/I] is bad form. If the player finds it so distasteful the time to make an issue of it is NOT in the middle of the game. Well, there's nothing wrong with you giving some reconsideration to your house rule. It's just going to be a little difficult to do that objectively considering how the player chose to call it into question. Give the rule some thought. Does it actually ADD something to the game? Will removing it actually DETRACT from the game as you play it? How and why did you institute the rule in the first place? Was it just because you were used to it in old editions? There is certainly an argument to be made either way. Nothing at all arbitrary about deciding that in a good melee mix-it-up additional consideration should be made for missile accuracy. It should be simple though - a +2 to AC if the target is in melee with MORE than one opponent. Of course 3rd Edition rules are intended to void the the need for such additional considerations and 3.5 even moreso because facing considerations are finally eliminated. When a players turn comes up [I]things are where they are[/I]. It doesn't matter where they were the round before or will be next round. It doesn't matter if they're fighting one opponent or six. Chances to hit them - despite their being in a close melee combat - should only be adjusted if something qualifies as cover/concealment between the target and shooter. If you think that means that the archer has to be awfully good considering the larger situation (confusing, unpredicatable close-combat) is that really so bad? It isn't a crime for a PC to be good at something after all. The final decision is yours, and there's nothing wrong with the idea behind the house rule (given that we don't know the specifics of it at this point). Just try to keep an open mind about whether it's a rule that really has a place in your game. If you ultimately decide in favor of the complaining player make it ABUNDANTLY clear that despite the decision his behavior was UNACCEPTABLE. [/QUOTE]
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