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<blockquote data-quote="CapnZapp" data-source="post: 4580189" data-attributes="member: 12731"><p>Don't sweat it. The max dmg idea suffers from the same issue (see below). Guess the easiest solution is not to worry about it.</p><p></p><p>d4: 2.5 to 4 is +1.5 or +60%</p><p>d6: 3.5 to 6 is +2.5 or +71%</p><p>d8: 4.5 to 8 is +3.5 or +78%</p><p>d10: 5.5 to 10 is +4.5 or +82%</p><p>d12: 6.5 to 12 is +5.5 or +85% </p><p></p><p>If you do worry about it, here's a suggestion (for "max" dmg, not your own system, that I leave up to you):</p><p></p><p>d4: 2.5 to 4 is +1.5 or +60%</p><p>2d4: 5 to 9 is +4 or +80%</p><p>d6: 3.5 to 6 is +2.5 or +71%</p><p>d8: 4.5 to 8 is +3.5 or +78%</p><p>2d8: 9 to 15 is +6 or +67%</p><p>d10: 5.5 to 9 is +3.5 or +64%</p><p>d12: 6.5 to 11 is +4.5 or +69%</p><p></p><p>The difference is that the damage of 2d8's, d10's and d12's has been scaled back one notch, and that 2d4's is upped one notch.</p><p></p><p>This at least keeps the variations with twenty percentage units, with the least favored die type, the d4, becoming the most favored in pairs. Also, d8's are kept from being the clearly best choice.</p><p></p><p>One quirk of this system some might find problematic is that this favors the ubiquitous longsword, already the weapon of choice if you wish to maximize the chance for magic loot to match your favorite. </p><p></p><p>It slightly favors the board-and-sword fighting style over the two-hander style, but this difference should be negligible (less than 10%). Besides, the bigger die types still yield the most damage after all, even if the percentage increase from the average isn't the biggest any longer.</p><p></p><p>Regardless, this should help avoid the Greataxe being the only popular weapon around, which the "max dmg" system otherwise could lead to...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4580189, member: 12731"] Don't sweat it. The max dmg idea suffers from the same issue (see below). Guess the easiest solution is not to worry about it. d4: 2.5 to 4 is +1.5 or +60% d6: 3.5 to 6 is +2.5 or +71% d8: 4.5 to 8 is +3.5 or +78% d10: 5.5 to 10 is +4.5 or +82% d12: 6.5 to 12 is +5.5 or +85% If you do worry about it, here's a suggestion (for "max" dmg, not your own system, that I leave up to you): d4: 2.5 to 4 is +1.5 or +60% 2d4: 5 to 9 is +4 or +80% d6: 3.5 to 6 is +2.5 or +71% d8: 4.5 to 8 is +3.5 or +78% 2d8: 9 to 15 is +6 or +67% d10: 5.5 to 9 is +3.5 or +64% d12: 6.5 to 11 is +4.5 or +69% The difference is that the damage of 2d8's, d10's and d12's has been scaled back one notch, and that 2d4's is upped one notch. This at least keeps the variations with twenty percentage units, with the least favored die type, the d4, becoming the most favored in pairs. Also, d8's are kept from being the clearly best choice. One quirk of this system some might find problematic is that this favors the ubiquitous longsword, already the weapon of choice if you wish to maximize the chance for magic loot to match your favorite. It slightly favors the board-and-sword fighting style over the two-hander style, but this difference should be negligible (less than 10%). Besides, the bigger die types still yield the most damage after all, even if the percentage increase from the average isn't the biggest any longer. Regardless, this should help avoid the Greataxe being the only popular weapon around, which the "max dmg" system otherwise could lead to... [/QUOTE]
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