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<blockquote data-quote="ardisian" data-source="post: 6332087" data-attributes="member: 60158"><p>I am very happy so far with how easy it looks to put in house rules for 5e. In 1st and 2nd ed I always played with house rules. Less so in 3rd ed. And 4th ed was very hard to house rule, at least for me.</p><p></p><p>So far I am looking at using the following house rules:</p><p></p><p>Hit Points – no longer add Constitution modifier per level</p><p>1[SUP]st[/SUP] to 4[SUP]th[/SUP] level: add Constitution Modifier</p><p>5[SUP]th[/SUP] to 9[SUP]th[/SUP] level: add 2x Constitution Modifier</p><p>10[SUP]th[/SUP] to 14[SUP]th[/SUP] level: add 3x Constitution Modifier</p><p>15[SUP]th[/SUP] to 19[SUP]th[/SUP] level: add 4x Constitution Modifier</p><p>20[SUP]th[/SUP] level: add 5x Constitution Modifier</p><p></p><p>Armor Class Proficiencies effect AC</p><table style='width: 100%'><tr><td><strong>Armor</strong></td><td>Cost</td><td>Armor Class (AC)</td><td>Strength</td><td>Stealth</td><td>Weight</td></tr><tr><td><strong>Unarmored*</strong></td><td>-</td><td> 8 + Dex modifier[SUP]*[/SUP]</td><td>-</td><td>-</td><td>-</td></tr><tr><td><strong>Light Armor</strong></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><strong>Padded</strong></td><td>5gp</td><td> 9+ Dex modifier[SUP]1[/SUP]</td><td>-</td><td>Disadvantage</td><td>8lb</td></tr><tr><td><strong>Leather</strong></td><td>10gp</td><td> 9+ Dex modifier[SUP]1[/SUP]</td><td>-</td><td>-</td><td>10 lb</td></tr><tr><td><strong>Studded Leather</strong></td><td>45gp</td><td>10+ Dex modifier[SUP]1[/SUP]</td><td>-</td><td>-</td><td>13 lb</td></tr><tr><td><strong>Medium Armor</strong></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><strong>Hide</strong></td><td>10gp</td><td>10+ Dex modifier (max 2)[SUP]2[/SUP]</td><td>-</td><td>-</td><td>12 lb</td></tr><tr><td><strong>Chain Shirt</strong></td><td>50gp</td><td>11+ Dex modifier (max 2)[SUP] 2[/SUP]</td><td>-</td><td>-</td><td>20 lb</td></tr><tr><td><strong>Scale Mail</strong></td><td>50gp</td><td>12+ Dex modifier (max 2)[SUP] 2[/SUP]</td><td>-</td><td>Disadvantage</td><td>40 lb</td></tr><tr><td><strong>Breastplate</strong></td><td>400gp</td><td>12+ Dex modifier (max 2)[SUP] 2[/SUP]</td><td>-</td><td>-</td><td>20 lb</td></tr><tr><td><strong>Half Plate</strong></td><td>750gp</td><td>13+ Dex modifier (max 2)[SUP] 2[/SUP]</td><td>-</td><td>Disadvantage</td><td>40 lb</td></tr><tr><td><strong>Heavy Armor</strong></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><strong>Ring Mail</strong></td><td>30 gp</td><td>12[SUP]3[/SUP]</td><td>-</td><td>Disadvantage</td><td>40 lb</td></tr><tr><td><strong>Chain Mail</strong></td><td>75 gp</td><td>14[SUP]3[/SUP]</td><td>Str 13</td><td>Disadvantage</td><td>55 lb</td></tr><tr><td><strong>Splint</strong></td><td>200 gp</td><td>15[SUP]3[/SUP]</td><td>Str 15</td><td>Disadvantage</td><td>60 lb</td></tr><tr><td><strong>Plate</strong></td><td>1500 gp</td><td>16[SUP]3[/SUP]</td><td>Str 15</td><td>Disadvantage</td><td>65 lb</td></tr><tr><td><strong>Shield</strong></td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td><td><br /> </td></tr><tr><td><strong>Shield</strong></td><td>10 gp</td><td>+1[SUP]4[/SUP]</td><td>-</td><td>-</td><td>6 lb</td></tr></table><p>[SUP]*All Classes have the unarmored proficiency, adding proficiency bonus to AC when unarmored[/SUP]</p><p>[SUP]1 add proficiency bonus if proficient with light armor[/SUP]</p><p>[SUP]2 add proficiency bonus if proficient with medium armor[/SUP]</p><p>[SUP]3 add proficiency bonus if proficient with heavy armor[/SUP]</p><p>[SUP]4 add ½ proficiency bonus (round up) if proficient with shields</p><p></p><p>Allow Characters to perform combat stunts as Bonus Actions.</p><p>To use a combat stunt the character must make a skill check, difficulty set by GM or in some cases will be an opposed roll</p><p>Example combat stunts - throw sand in an opponents eyes to temporarily blind them - this may be an opposed check vs the opponents dexterity - if successful the opponent is blinded until the next round</p><p></p><p>I am also playing with the idea of spellcasters having fewer spell slots, and the spell slots scaling with the caster (in many ways like 13th age spell slots) but this may require some adjustments to spell power/damage - particularly at higher levels.</p><p></p><p>I am curious to see what house rules others are looking at possibly using with 5e.</p><p>[/SUP]</p></blockquote><p></p>
[QUOTE="ardisian, post: 6332087, member: 60158"] I am very happy so far with how easy it looks to put in house rules for 5e. In 1st and 2nd ed I always played with house rules. Less so in 3rd ed. And 4th ed was very hard to house rule, at least for me. So far I am looking at using the following house rules: Hit Points – no longer add Constitution modifier per level 1[SUP]st[/SUP] to 4[SUP]th[/SUP] level: add Constitution Modifier 5[SUP]th[/SUP] to 9[SUP]th[/SUP] level: add 2x Constitution Modifier 10[SUP]th[/SUP] to 14[SUP]th[/SUP] level: add 3x Constitution Modifier 15[SUP]th[/SUP] to 19[SUP]th[/SUP] level: add 4x Constitution Modifier 20[SUP]th[/SUP] level: add 5x Constitution Modifier Armor Class Proficiencies effect AC [TABLE][TR][TD][B]Armor[/B][/TD][TD]Cost[/TD][TD]Armor Class (AC)[/TD][TD]Strength[/TD][TD]Stealth[/TD][TD]Weight[/TD][/TR][TR][TD][B]Unarmored*[/B][/TD][TD]-[/TD][TD] 8 + Dex modifier[SUP]*[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]-[/TD][/TR][TR][TD][B]Light Armor[/B][/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD][B]Padded[/B][/TD][TD]5gp[/TD][TD] 9+ Dex modifier[SUP]1[/SUP][/TD][TD]-[/TD][TD]Disadvantage[/TD][TD]8lb[/TD][/TR][TR][TD][B]Leather[/B][/TD][TD]10gp[/TD][TD] 9+ Dex modifier[SUP]1[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]10 lb[/TD][/TR][TR][TD][B]Studded Leather[/B][/TD][TD]45gp[/TD][TD]10+ Dex modifier[SUP]1[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]13 lb[/TD][/TR][TR][TD][B]Medium Armor[/B][/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD][B]Hide[/B][/TD][TD]10gp[/TD][TD]10+ Dex modifier (max 2)[SUP]2[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]12 lb[/TD][/TR][TR][TD][B]Chain Shirt[/B][/TD][TD]50gp[/TD][TD]11+ Dex modifier (max 2)[SUP] 2[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]20 lb[/TD][/TR][TR][TD][B]Scale Mail[/B][/TD][TD]50gp[/TD][TD]12+ Dex modifier (max 2)[SUP] 2[/SUP][/TD][TD]-[/TD][TD]Disadvantage[/TD][TD]40 lb[/TD][/TR][TR][TD][B]Breastplate[/B][/TD][TD]400gp[/TD][TD]12+ Dex modifier (max 2)[SUP] 2[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]20 lb[/TD][/TR][TR][TD][B]Half Plate[/B][/TD][TD]750gp[/TD][TD]13+ Dex modifier (max 2)[SUP] 2[/SUP][/TD][TD]-[/TD][TD]Disadvantage[/TD][TD]40 lb[/TD][/TR][TR][TD][B]Heavy Armor[/B][/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD][B]Ring Mail[/B][/TD][TD]30 gp[/TD][TD]12[SUP]3[/SUP][/TD][TD]-[/TD][TD]Disadvantage[/TD][TD]40 lb[/TD][/TR][TR][TD][B]Chain Mail[/B][/TD][TD]75 gp[/TD][TD]14[SUP]3[/SUP][/TD][TD]Str 13[/TD][TD]Disadvantage[/TD][TD]55 lb[/TD][/TR][TR][TD][B]Splint[/B][/TD][TD]200 gp[/TD][TD]15[SUP]3[/SUP][/TD][TD]Str 15[/TD][TD]Disadvantage[/TD][TD]60 lb[/TD][/TR][TR][TD][B]Plate[/B][/TD][TD]1500 gp[/TD][TD]16[SUP]3[/SUP][/TD][TD]Str 15[/TD][TD]Disadvantage[/TD][TD]65 lb[/TD][/TR][TR][TD][B]Shield[/B][/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][TD] [/TD][/TR][TR][TD][B]Shield[/B][/TD][TD]10 gp[/TD][TD]+1[SUP]4[/SUP][/TD][TD]-[/TD][TD]-[/TD][TD]6 lb[/TD][/TR][/TABLE][SUP]*All Classes have the unarmored proficiency, adding proficiency bonus to AC when unarmored[/SUP] [SUP]1 add proficiency bonus if proficient with light armor[/SUP] [SUP]2 add proficiency bonus if proficient with medium armor[/SUP] [SUP]3 add proficiency bonus if proficient with heavy armor[/SUP] [SUP]4 add ½ proficiency bonus (round up) if proficient with shields Allow Characters to perform combat stunts as Bonus Actions. To use a combat stunt the character must make a skill check, difficulty set by GM or in some cases will be an opposed roll Example combat stunts - throw sand in an opponents eyes to temporarily blind them - this may be an opposed check vs the opponents dexterity - if successful the opponent is blinded until the next round I am also playing with the idea of spellcasters having fewer spell slots, and the spell slots scaling with the caster (in many ways like 13th age spell slots) but this may require some adjustments to spell power/damage - particularly at higher levels. I am curious to see what house rules others are looking at possibly using with 5e. [/SUP] [/QUOTE]
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