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House rules for a "ninja" game
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<blockquote data-quote="Andor" data-source="post: 4172565" data-attributes="member: 1879"><p>You think so? I do think the Soul Knife is a weak class, but he can bring a lot of value to a gestalt with his d10 hd and access to psionic feats. Besides, in a stealth and disguise based campaign never having to try smuggling a weapon can be pretty handy. Not that a Sword Sage can't forgo a weapon for a few rounds with his Shadow hand and Desert wind strikes. Hmmm. I'll have to think about that. </p><p></p><p>I do want to keep the gestalt options toned down a trifle, that's why none of the fixed classes have a full BAB. But I do really like the sword sage class, especially in this style of campaign, it's almost perfect. Hmmm.</p><p></p><p>I'm also planning on stripping out Clerics, Druids, Shamans, Shugengas, and Favored souls. In party healing is going to have to come from (possibly) bards, psions, psychic warriors, dragon shamans or magic items.</p><p></p><p>Cultures will be partially race based, but the PCs will all come from human clans. Although there will also be a PC option of being from the Outcaste. These are sort of a combination of gypsies and eta. They are the mixed breeds left over from the earlier dominions and the outcasts, deformed, and unwanted children of the clans. So almost any near human could conceivably be there. Aasimar, tieflings, half-orcs, draconic humans, shifters, changelings. They won't have the extensive training that grants a gestalt class, but they will have access to LA races (for free) as well as the UA bloodlines to make up for it. They survive by trade, and working in the worst jobs, but they are also free to travel more than any other clan, and are almost below the law giving them a peculiar sort of immunity from petty crimes. I'm considering also giving them a reputation as folk healers and restricting the bard class to them.</p></blockquote><p></p>
[QUOTE="Andor, post: 4172565, member: 1879"] You think so? I do think the Soul Knife is a weak class, but he can bring a lot of value to a gestalt with his d10 hd and access to psionic feats. Besides, in a stealth and disguise based campaign never having to try smuggling a weapon can be pretty handy. Not that a Sword Sage can't forgo a weapon for a few rounds with his Shadow hand and Desert wind strikes. Hmmm. I'll have to think about that. I do want to keep the gestalt options toned down a trifle, that's why none of the fixed classes have a full BAB. But I do really like the sword sage class, especially in this style of campaign, it's almost perfect. Hmmm. I'm also planning on stripping out Clerics, Druids, Shamans, Shugengas, and Favored souls. In party healing is going to have to come from (possibly) bards, psions, psychic warriors, dragon shamans or magic items. Cultures will be partially race based, but the PCs will all come from human clans. Although there will also be a PC option of being from the Outcaste. These are sort of a combination of gypsies and eta. They are the mixed breeds left over from the earlier dominions and the outcasts, deformed, and unwanted children of the clans. So almost any near human could conceivably be there. Aasimar, tieflings, half-orcs, draconic humans, shifters, changelings. They won't have the extensive training that grants a gestalt class, but they will have access to LA races (for free) as well as the UA bloodlines to make up for it. They survive by trade, and working in the worst jobs, but they are also free to travel more than any other clan, and are almost below the law giving them a peculiar sort of immunity from petty crimes. I'm considering also giving them a reputation as folk healers and restricting the bard class to them. [/QUOTE]
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House rules for a "ninja" game
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