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House Rules for a swashbuckling game?
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<blockquote data-quote="randomling" data-source="post: 1517438" data-attributes="member: 8432"><p><strong>Two New Feats</strong></p><p></p><p>These feats fit the flavour I'm thinking of to a T, but are probably a little bit overpowered. The Faith feat has a very strict roleplaying requirement, and will be a prerequisite for at least two of my religious classes (Chosen One and Paladin), so I want it to be cool. (Right now, I'm working on the assumption that I'll be using a modified version of Modern rules, so I'm working with Allegiances as opposed to Alignment.) As for Talent - I have no idea if it's balanced or not (but again, it's an Advanced Class prereq - for Witch). In any case, here we go:</p><p></p><p><strong>FAITH</strong></p><p>You have a powerful faith in your deity.</p><p><strong>Prerequisite</strong>: Primary Allegiance to any Church or deity, Wis 11+.</p><p><strong>Benefit</strong>: Choose one of the following benefits. (All choices are made when you take this feat and cannot be changed later.)</p><p></p><p>1. Choose one Allegiance that is opposed to that of your Church or deity, such as an opposing Church or deity, or a moral or ethical stance to which your Church or deity is opposed. You gain one of the following benefits against creatures with this Allegiance <em>only</em>:</p><p></p><p>a) Once per day, you may repel one creature with your opposed Allegiance. If you succeed at a level check (1d20 + character level + Charisma bonus) the creature may not approach within 20ft, attack you, or direct others to harm you in any way. The effect lasts for one hour. This version of the feat grants you no special ability to determine which creatures do or do not have the opposed Allegiance.</p><p></p><p>b) Spell resistance equal to 11 + character level.</p><p></p><p>2. Your Faith bolsters your spirit. You gain a +4 morale bonus on all saving throws against fear effects.</p><p></p><p>3. Your deity grants you a small amount of divine power. Choose one 0-level spell from the cleric list. You may cast this spell a number of times per day equal to your Wisdom modifier.</p><p></p><p><strong>TALENT</strong></p><p>You have a minor magical aptitude.</p><p><strong>Prerequisite:</strong> Int 11+, Wis 11+, or Cha 11+.</p><p><strong>Benefit:</strong> You may cast a small amount of magic. Choose one of the following options:</p><p></p><p><strong>Intelligent Caster.</strong> You know one of the following 0-level spells: Detect Magic, Read Magic, Prestidigitation, or Mage Hand. You may cast the spell a number of times per day equal to your Intelligence modifier. Where applicable, your caster level is equal to your character level.</p><p></p><p><strong>Wise Caster.</strong> You know one of the following 0-level spells: Cure Minor Wounds, Know Direction, Guidance, or Virtue. You may cast the spell a number of times per day equal to your Wisdom modifier. Where applicable, your caster level is equal to your character level.</p><p></p><p><strong>Charismatic Caster.</strong> You know one of the following 0-level spells: Ghost Sound, Dancing Lights, Daze, or Lullaby. You may cast the spell a number of times per day equal to your Charisma modifier. Where applicable, your caster level is equal to your character level.</p><p></p><p>All critiques are appreciated - thanks in advance!</p></blockquote><p></p>
[QUOTE="randomling, post: 1517438, member: 8432"] [b]Two New Feats[/b] These feats fit the flavour I'm thinking of to a T, but are probably a little bit overpowered. The Faith feat has a very strict roleplaying requirement, and will be a prerequisite for at least two of my religious classes (Chosen One and Paladin), so I want it to be cool. (Right now, I'm working on the assumption that I'll be using a modified version of Modern rules, so I'm working with Allegiances as opposed to Alignment.) As for Talent - I have no idea if it's balanced or not (but again, it's an Advanced Class prereq - for Witch). In any case, here we go: [b]FAITH[/b] You have a powerful faith in your deity. [b]Prerequisite[/b]: Primary Allegiance to any Church or deity, Wis 11+. [b]Benefit[/b]: Choose one of the following benefits. (All choices are made when you take this feat and cannot be changed later.) 1. Choose one Allegiance that is opposed to that of your Church or deity, such as an opposing Church or deity, or a moral or ethical stance to which your Church or deity is opposed. You gain one of the following benefits against creatures with this Allegiance [I]only[/I]: a) Once per day, you may repel one creature with your opposed Allegiance. If you succeed at a level check (1d20 + character level + Charisma bonus) the creature may not approach within 20ft, attack you, or direct others to harm you in any way. The effect lasts for one hour. This version of the feat grants you no special ability to determine which creatures do or do not have the opposed Allegiance. b) Spell resistance equal to 11 + character level. 2. Your Faith bolsters your spirit. You gain a +4 morale bonus on all saving throws against fear effects. 3. Your deity grants you a small amount of divine power. Choose one 0-level spell from the cleric list. You may cast this spell a number of times per day equal to your Wisdom modifier. [b]TALENT[/b] You have a minor magical aptitude. [b]Prerequisite:[/b] Int 11+, Wis 11+, or Cha 11+. [b]Benefit:[/b] You may cast a small amount of magic. Choose one of the following options: [b]Intelligent Caster.[/b] You know one of the following 0-level spells: Detect Magic, Read Magic, Prestidigitation, or Mage Hand. You may cast the spell a number of times per day equal to your Intelligence modifier. Where applicable, your caster level is equal to your character level. [b]Wise Caster.[/b] You know one of the following 0-level spells: Cure Minor Wounds, Know Direction, Guidance, or Virtue. You may cast the spell a number of times per day equal to your Wisdom modifier. Where applicable, your caster level is equal to your character level. [b]Charismatic Caster.[/b] You know one of the following 0-level spells: Ghost Sound, Dancing Lights, Daze, or Lullaby. You may cast the spell a number of times per day equal to your Charisma modifier. Where applicable, your caster level is equal to your character level. All critiques are appreciated - thanks in advance! [/QUOTE]
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