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Community
General Tabletop Discussion
*Pathfinder & Starfinder
House Rules for a swashbuckling game?
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<blockquote data-quote="StalkingBlue" data-source="post: 1519667" data-attributes="member: 645"><p>Hi randomling - Interesting stuff in here. Looks like you're in for a major undertaking before you get to run your game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Talent looks a bit similar to the Midnight Magecraft Feat, the entry feat for characters to learn to cast spells. Are you thinking of using a feat-based magic system at all, or is it going to be all class-based except for Talent? </p><p></p><p>Also, as far as I understand you're going for a limited-magic feel, correct? Are you thinking rare magic (magic is difficult to access - which makes it rare and very powerful for the same reason) or low magic (access to low-level magic is easy and very prevalent, but no high-level items/spells - which makes magic very common but limited in power)? </p><p></p><p>Talent is a low-magic Feat - it has no prereq.s to speak of, any average person can be expected to have at least one 11 mental stat, so almost everybody could take it. So as a result you'd get bits of not-very-relevant magic all over the place, at least for NPCs. </p><p></p><p></p><p>That said, I'm not sure how appealing the feat would be for a PC to take. </p><p></p><p>Assuming that Talent is just an isolated Feat and not the entry Feat for learning to cast spells as such (as Magecraft is in Midnight), access to just one 0-level spell just once or twice a day* isn't all that interesting, except possibly for: </p><p>- CMW, if healing magic is essential to survival but not readily available from spellcasters or items; and </p><p>- Know Direction, depending on whether you'll have compasses in your game and what the shifting-islands theme is going to do to navigation. </p><p></p><p>*I'm saying once or twice a day because if you want to specialise in magic you'd take a spellcasting class anyway, Talent looks more like a feat for a warrior or thief type and as such, a sorta poor use of a feat slot you could use to better effect to enhance your combat ability, sneakiness or social success. </p><p></p><p></p><p>I'd suggest that you allow at least 1+[ability] bonus per day btw (or else raise the Prereq. to 12+, i.e. a minimum bonus of 1). (Magecraft gives 3+[ability]bonus/day.)</p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1519667, member: 645"] Hi randomling - Interesting stuff in here. Looks like you're in for a major undertaking before you get to run your game! :) Talent looks a bit similar to the Midnight Magecraft Feat, the entry feat for characters to learn to cast spells. Are you thinking of using a feat-based magic system at all, or is it going to be all class-based except for Talent? Also, as far as I understand you're going for a limited-magic feel, correct? Are you thinking rare magic (magic is difficult to access - which makes it rare and very powerful for the same reason) or low magic (access to low-level magic is easy and very prevalent, but no high-level items/spells - which makes magic very common but limited in power)? Talent is a low-magic Feat - it has no prereq.s to speak of, any average person can be expected to have at least one 11 mental stat, so almost everybody could take it. So as a result you'd get bits of not-very-relevant magic all over the place, at least for NPCs. That said, I'm not sure how appealing the feat would be for a PC to take. Assuming that Talent is just an isolated Feat and not the entry Feat for learning to cast spells as such (as Magecraft is in Midnight), access to just one 0-level spell just once or twice a day* isn't all that interesting, except possibly for: - CMW, if healing magic is essential to survival but not readily available from spellcasters or items; and - Know Direction, depending on whether you'll have compasses in your game and what the shifting-islands theme is going to do to navigation. *I'm saying once or twice a day because if you want to specialise in magic you'd take a spellcasting class anyway, Talent looks more like a feat for a warrior or thief type and as such, a sorta poor use of a feat slot you could use to better effect to enhance your combat ability, sneakiness or social success. I'd suggest that you allow at least 1+[ability] bonus per day btw (or else raise the Prereq. to 12+, i.e. a minimum bonus of 1). (Magecraft gives 3+[ability]bonus/day.) [/QUOTE]
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