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<blockquote data-quote="Li Shenron" data-source="post: 1675644" data-attributes="member: 1465"><p>This is a very good possibility.</p><p></p><p>What about adding on top of that, mostly for the purpose of spells and effects, that committing an evil act temporarily grants an evil aura and committing a good act temporarily grants a good aura...?</p><p></p><p>This should apply only to clearly evil/good deeds: killing an innocent for anger/envy/wick pleasure would make you radiate evil, but merely being dishonest, unfriendly/xenophobic, or indulge in physical sins (lust, gluttony...) may not be enough; to sacrifice your own self to help innocents would make you radiate good, but just helping the old lady cross the road or simply not doing anything evil won't.</p><p></p><p>The character would not get an alignment in the strict sense, but he may have a lingering aura for the purpose of spells like Detect Evil and abilities that work only against a specific alignment, such as Smite Evil. For example, the spell would detect someone who has recently committed a murder, or who is currently going to commit it. The aura would linger on for a while, become fainter, and disappear in time. Someone who has been acting good/evil for a very long time may have effectively a quasi-permanent aura.</p><p></p><p>This is of course a complicated addition that requires DM's adjudication, but it doesn't need to be precise, and the DM should feel quite free about it. It stresses the good/evil axis however, because law/chaos is IMHO more a matter of ideas rather than acts, and therefore it would be more difficult to base a similar thing on lawful and chaotic deeds...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1675644, member: 1465"] This is a very good possibility. What about adding on top of that, mostly for the purpose of spells and effects, that committing an evil act temporarily grants an evil aura and committing a good act temporarily grants a good aura...? This should apply only to clearly evil/good deeds: killing an innocent for anger/envy/wick pleasure would make you radiate evil, but merely being dishonest, unfriendly/xenophobic, or indulge in physical sins (lust, gluttony...) may not be enough; to sacrifice your own self to help innocents would make you radiate good, but just helping the old lady cross the road or simply not doing anything evil won't. The character would not get an alignment in the strict sense, but he may have a lingering aura for the purpose of spells like Detect Evil and abilities that work only against a specific alignment, such as Smite Evil. For example, the spell would detect someone who has recently committed a murder, or who is currently going to commit it. The aura would linger on for a while, become fainter, and disappear in time. Someone who has been acting good/evil for a very long time may have effectively a quasi-permanent aura. This is of course a complicated addition that requires DM's adjudication, but it doesn't need to be precise, and the DM should feel quite free about it. It stresses the good/evil axis however, because law/chaos is IMHO more a matter of ideas rather than acts, and therefore it would be more difficult to base a similar thing on lawful and chaotic deeds... [/QUOTE]
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