Ferrix said:So, I've been working on developing a campaign starting from the ground up via a set of rules which create a specific feel for the game.
DanMcS said:You shouldn't start tinkering with the way bonuses work unless you want to create an accounting headache. I'm referring to "Improved Dodge" specifically. Maybe make it 1 point of dodge per 5 levels instead of 4, then you don't have to have the whacky stacking rule exception, but it still comes out the same over 20 levels. Might want to give that one a prereq involving ranks in acrobatics, or whatever you called your tumble-aggregate skill.
DanMcS said:Generally speaking, your skill changes will make everyone tend to have ranks in acrobatics, athletics, perception, and sneak, since they're so much more useful than any other skill. Why take ranks in a knowledge or craft or perform, which only applies to one thing, when you can take ranks of the uberskills? Similarly, few will learn languages since you penalize it so heavily. If that's what you want to encourage and discourage, you're fine, if not you've got some unintended consequences there.