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General Tabletop Discussion
*Pathfinder & Starfinder
House rules for Improved Game Balance.
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<blockquote data-quote="eamon" data-source="post: 5098523" data-attributes="member: 51942"><p> <ol> <li data-xf-list-type="ol">All Expertise, the Robust Defenses feat, and all Epic X defense feats are banned. Instead, PC's get a free +1 boost to attacks and non-AC defenses at levels 5,15 and 25. Non-AC defenses get an additional +1 bonus at level 1.</li> <li data-xf-list-type="ol">At levels 4,8,14,18,24,28 players raise all ability scores by 1 rather than choosing from just 2.</li> <li data-xf-list-type="ol">Temporary hit points last at most 5 minutes.</li> <li data-xf-list-type="ol">Consider using Inherent bonuses and/or randomized loot.</li> <li data-xf-list-type="ol"><em>Tweak here:</em> Monsters have 1 fewer HP per level but are considered 1 level lower than usual.</li> </ol><p>The aim is to have NAD's that don't start off ridiculously low and then decay further. The ability score fix should avoid skill bonus divergence, and simultaneously limit the weakest-NAD problem a bit, while finally not mandating weird hacks (lots of feats for heavy armor, usually) to maintain AC or whatnot for MAD builds such as bear shamans and Con-based warlocks.</p><p></p><p>Points 1&5 could be implemented entirely behind the DM screen (though I believe it's easier to get the players to do point 1 for you); point 2 is easily done in the character builder, and the rest is just how you run the game at the table; in short, this should be implementable without clashing too much with the character builder or other published material.</p><p></p><p>Point 2 possibly enables some new charop build, but I did spend some time looking; and it's not unbalancing AFAIK. In particular, since it improves the low end scores more than the high end scores it's typically safe.</p><p></p><p>Thoughts, ideas, criticisms?</p></blockquote><p></p>
[QUOTE="eamon, post: 5098523, member: 51942"] [LIST=1] [*]All Expertise, the Robust Defenses feat, and all Epic X defense feats are banned. Instead, PC's get a free +1 boost to attacks and non-AC defenses at levels 5,15 and 25. Non-AC defenses get an additional +1 bonus at level 1. [*]At levels 4,8,14,18,24,28 players raise all ability scores by 1 rather than choosing from just 2. [*]Temporary hit points last at most 5 minutes. [*]Consider using Inherent bonuses and/or randomized loot. [*][I]Tweak here:[/I] Monsters have 1 fewer HP per level but are considered 1 level lower than usual. [/LIST] The aim is to have NAD's that don't start off ridiculously low and then decay further. The ability score fix should avoid skill bonus divergence, and simultaneously limit the weakest-NAD problem a bit, while finally not mandating weird hacks (lots of feats for heavy armor, usually) to maintain AC or whatnot for MAD builds such as bear shamans and Con-based warlocks. Points 1&5 could be implemented entirely behind the DM screen (though I believe it's easier to get the players to do point 1 for you); point 2 is easily done in the character builder, and the rest is just how you run the game at the table; in short, this should be implementable without clashing too much with the character builder or other published material. Point 2 possibly enables some new charop build, but I did spend some time looking; and it's not unbalancing AFAIK. In particular, since it improves the low end scores more than the high end scores it's typically safe. Thoughts, ideas, criticisms? [/QUOTE]
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