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House rules for mid-levels
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<blockquote data-quote="Samurai" data-source="post: 5718713" data-attributes="member: 3850"><p>I definitely wouldn't give witch spells to wizards. Wizards are regarded as one of the most powerful classes as is, and the 1 sacrosanct spell type that wizards are not able to cast is healing spells. Adding the cure spells to their list (even at +1 level) means they can now use wands of curing, and the cleric's 1 real benefit just evaporated. And one of the main reasons to become a witch and put up with the highly limited spell list (compared to wizards) is the ability to cast both Lighting Bolt and healing spells. I'll tell you right now, given the many, many terrible Hexes on the witch's list and the vast number of additional spells available to a wizard, if I could do that as a wizard, I'd see no reason to play a witch.</p><p></p><p>Personally, I'd say leave the wizard alone, they already get a choice of bonded item or familiar, the same way druid's get a single choice of animal companion or cleric domain and paladins get a choice of bonded mount or bonded weapon. Don't give the wizard a 3rd option, each of their choices has a weakness or point of vulnerability built into it for a reason. Giving the witch a similar choice of 2 options is in keeping with this tradition, though, and you should strive to make the other option different from, but no better or worse than the familiar.</p></blockquote><p></p>
[QUOTE="Samurai, post: 5718713, member: 3850"] I definitely wouldn't give witch spells to wizards. Wizards are regarded as one of the most powerful classes as is, and the 1 sacrosanct spell type that wizards are not able to cast is healing spells. Adding the cure spells to their list (even at +1 level) means they can now use wands of curing, and the cleric's 1 real benefit just evaporated. And one of the main reasons to become a witch and put up with the highly limited spell list (compared to wizards) is the ability to cast both Lighting Bolt and healing spells. I'll tell you right now, given the many, many terrible Hexes on the witch's list and the vast number of additional spells available to a wizard, if I could do that as a wizard, I'd see no reason to play a witch. Personally, I'd say leave the wizard alone, they already get a choice of bonded item or familiar, the same way druid's get a single choice of animal companion or cleric domain and paladins get a choice of bonded mount or bonded weapon. Don't give the wizard a 3rd option, each of their choices has a weakness or point of vulnerability built into it for a reason. Giving the witch a similar choice of 2 options is in keeping with this tradition, though, and you should strive to make the other option different from, but no better or worse than the familiar. [/QUOTE]
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