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*Pathfinder & Starfinder
House Rules for Netted Characters?
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<blockquote data-quote="ZuulMoG" data-source="post: 2534507" data-attributes="member: 32135"><p><strong>Wow do I disagree!</strong></p><p></p><p></p><p>I would limit weapon usage (at the listed penalty) while netted to any weapon that can be reasonably wielded through the holes in the net, which is typically going to mean Tiny or Smaller. Any other weapon is simply unusable, no penalty, no Initiative modifier, just, plain, unusable. How realistic is it to allow someone trapped in a net to swing a zweihander or pluck a longbow?</p><p></p><p>I would also allow the net handler to move with the netted victim, but this assumes movement is possible. Entanglement of the legs would reduce movement to a shuffle akin to Charlie Chaplin, perhaps a 5' step as a full-round action. Balance checks to avoid falling prone should be made, and modified by the Strength modifier of the net-wielder if positive.</p><p></p><p>All of which is simply ludicrous. No creature of humanoid bipedal form can possibly do any of these things while trapped in a net.</p><p></p><p>I disagree. No weapon larger than Tiny should be allowed to be drawn (or object for that matter), and getting it should be at least one class of action longer than normal: a standard action instead of free, full-round instead of standard, or 2 full rounds instead of one.</p><p></p><p>Striking a net hung on a frame or stretched across a pathway with a blunt weapon could well tear it, but while it is wrapped around someone, the only thing a blunt weapon is good for is using it for a coup-de-grace on them while they're stuck in the net. Ditto piercing weapons, although something like an arrowhead would make a serviceable 'knife' for cutting one's way out. Simply striking a net wrapped around someone to free them from it should certainly cause the trapped victim to suffer full weapon damage. Freeing someone from a net with an edged weapon should be at least a standard action with a Reflex or Dexterity check to avoid cutting the vicitm as well, and probably ought to be a full-round action unless the rescuer's BAB is 10 or higher, or some similar limt is imposed.</p><p></p><p>Clearly, the RAW is flawed, incomplete, and utterly inadequate as regards net entanglement.</p></blockquote><p></p>
[QUOTE="ZuulMoG, post: 2534507, member: 32135"] [b]Wow do I disagree![/b] I would limit weapon usage (at the listed penalty) while netted to any weapon that can be reasonably wielded through the holes in the net, which is typically going to mean Tiny or Smaller. Any other weapon is simply unusable, no penalty, no Initiative modifier, just, plain, unusable. How realistic is it to allow someone trapped in a net to swing a zweihander or pluck a longbow? I would also allow the net handler to move with the netted victim, but this assumes movement is possible. Entanglement of the legs would reduce movement to a shuffle akin to Charlie Chaplin, perhaps a 5' step as a full-round action. Balance checks to avoid falling prone should be made, and modified by the Strength modifier of the net-wielder if positive. All of which is simply ludicrous. No creature of humanoid bipedal form can possibly do any of these things while trapped in a net. I disagree. No weapon larger than Tiny should be allowed to be drawn (or object for that matter), and getting it should be at least one class of action longer than normal: a standard action instead of free, full-round instead of standard, or 2 full rounds instead of one. Striking a net hung on a frame or stretched across a pathway with a blunt weapon could well tear it, but while it is wrapped around someone, the only thing a blunt weapon is good for is using it for a coup-de-grace on them while they're stuck in the net. Ditto piercing weapons, although something like an arrowhead would make a serviceable 'knife' for cutting one's way out. Simply striking a net wrapped around someone to free them from it should certainly cause the trapped victim to suffer full weapon damage. Freeing someone from a net with an edged weapon should be at least a standard action with a Reflex or Dexterity check to avoid cutting the vicitm as well, and probably ought to be a full-round action unless the rescuer's BAB is 10 or higher, or some similar limt is imposed. Clearly, the RAW is flawed, incomplete, and utterly inadequate as regards net entanglement. [/QUOTE]
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