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<blockquote data-quote="RangerWickett" data-source="post: 5053068" data-attributes="member: 63"><p>Right now, to take out the 8th level Warforged Warden in a game I play in (he has, like, 90 hp), you have to deal something like 200 damage in a single encounter, when you factor in his warforged temp HP, his warden ability to get regeneration, his second wind, and the fact that the party cleric can heal the hell out of him.</p><p></p><p>It is 'balanced' within the system, but if you want to change how the system plays, I think you'd need a fairly drastic revision, or just cut out character options by the bushel. No leaders, no class powers that grant regeneration or extra healing unless they're dailies. You don't necessarily have to change any rules, just restrict options to accomplish what you want.</p><p></p><p>One of my friends likes to use the term 'balanced high.' Two foes can be evenly matched, yet still capable of ending a fight quickly, like in jiujitsu. 4e, to him (and me), feels more like boxing, where a fight goes on for rounds and rounds, which leads to any given exchange usually not being that interesting.</p><p></p><p>If you change the game so that the PCs are all strikers, though, it speeds right the **** up.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5053068, member: 63"] Right now, to take out the 8th level Warforged Warden in a game I play in (he has, like, 90 hp), you have to deal something like 200 damage in a single encounter, when you factor in his warforged temp HP, his warden ability to get regeneration, his second wind, and the fact that the party cleric can heal the hell out of him. It is 'balanced' within the system, but if you want to change how the system plays, I think you'd need a fairly drastic revision, or just cut out character options by the bushel. No leaders, no class powers that grant regeneration or extra healing unless they're dailies. You don't necessarily have to change any rules, just restrict options to accomplish what you want. One of my friends likes to use the term 'balanced high.' Two foes can be evenly matched, yet still capable of ending a fight quickly, like in jiujitsu. 4e, to him (and me), feels more like boxing, where a fight goes on for rounds and rounds, which leads to any given exchange usually not being that interesting. If you change the game so that the PCs are all strikers, though, it speeds right the **** up. [/QUOTE]
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