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<blockquote data-quote="AbdulAlhazred" data-source="post: 5057897" data-attributes="member: 82106"><p>I don't think you need any special rules. Consider healing surges in a different light. Instead of considering them to be some kind of "extra" resource they are just a limitation on how much healing a character can get in a day. This actually makes 4e healing more limited and HP are a MORE precious resource than they were in pre-4th. In older editions characters had potentially infinite healing resources and in addition they were a pool that was party-wide. Now if the fighter keeps getting beat up pretty soon he's going to be low on HS and its matters not a bit if the other PCs are all unscathed.</p><p></p><p>Those minor encounters which in the old style were really close to meaningless and just amounted to a way to make someone suck down a potion of healing or a CLW now become actually a good bit more meaningful as the PC can heal easily enough but only at the cost of his daily limit. These kinds of encounters are still quite fast in 4e but can be a bit more interesting as you can deploy a bunch of minions, a lurker, and a soldier for example and have a fun encounter with a bunch of enemies that is still resolved quickly. </p><p></p><p>The DM also has better pacing options now. He can pile another wave on the party without giving them a short rest if he wants to have a tricky fast paced scenario or allow a short rest before a more in-depth encounter. </p><p></p><p>I wouldn't worry too much about milestones either. You may want to declare an encounter too trivial to count towards one now and then but you may also be perfectly happy giving away a goodly number of APs and whatnot too. I think giving away more APs tends to encourage the PCs to do more daring stuff personally.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5057897, member: 82106"] I don't think you need any special rules. Consider healing surges in a different light. Instead of considering them to be some kind of "extra" resource they are just a limitation on how much healing a character can get in a day. This actually makes 4e healing more limited and HP are a MORE precious resource than they were in pre-4th. In older editions characters had potentially infinite healing resources and in addition they were a pool that was party-wide. Now if the fighter keeps getting beat up pretty soon he's going to be low on HS and its matters not a bit if the other PCs are all unscathed. Those minor encounters which in the old style were really close to meaningless and just amounted to a way to make someone suck down a potion of healing or a CLW now become actually a good bit more meaningful as the PC can heal easily enough but only at the cost of his daily limit. These kinds of encounters are still quite fast in 4e but can be a bit more interesting as you can deploy a bunch of minions, a lurker, and a soldier for example and have a fun encounter with a bunch of enemies that is still resolved quickly. The DM also has better pacing options now. He can pile another wave on the party without giving them a short rest if he wants to have a tricky fast paced scenario or allow a short rest before a more in-depth encounter. I wouldn't worry too much about milestones either. You may want to declare an encounter too trivial to count towards one now and then but you may also be perfectly happy giving away a goodly number of APs and whatnot too. I think giving away more APs tends to encourage the PCs to do more daring stuff personally. [/QUOTE]
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