I read earlier about someone wondering if having negative levels for monsters higher than La+0 would work. I have been working on this and would like peoples opinions on it.
Note: Characters in my campaign start with max hit points.
ECL = LA + Racial HD
For races higher than LA +0 they get the following penalties per Level Adjustment. Note I have a separate one based on Racial HD.
–1 on all skill checks and ability checks.
–1 on attack rolls and saving throws.
–1 effective level (whenever the creatureÂ’s level is used in a die roll or calculation, reduce it by one for each negative level).
For each Racial HD they get the above plus
–5 hit points
The reason for LA penalties are separate from Racial HD ones is due to templates and races that don't have Racial HD like drow.
Under the above rules this is how a Lizardman Fighter would be like this.
ECL 4 (LA +1 + 2 Racial HD + 1 level Fighter)
-3 to skill and ability checks
-3 to attack rolls and saving throws
-3 effective level
-10 hit points (starts with 1d10 + 2d8 totaling 26) however with the -10 hit points would be 16.
He must earn xp equal to a 5th level character before attaining 2nd level in a class.
Drow Fighter would be like this
ECL 3 (LA +2 + 1 level Fighter)
-2 to skill and ability checks
-2 to attack rolls and saving throws
-2 effective character level
no loss of hp due to the fact no racial HD.
He must earn xp equal to a 4th level character before attaing 2nd level in a class.
Note as he gains xp he buys off the penalties.
The Lizardman and Drow attains enough xp for 2nd level, the penalties reduce by one, and the lizard man gains 5 hp. This continues until all negative levels are gone.
What do you think?
Note: Characters in my campaign start with max hit points.
ECL = LA + Racial HD
For races higher than LA +0 they get the following penalties per Level Adjustment. Note I have a separate one based on Racial HD.
–1 on all skill checks and ability checks.
–1 on attack rolls and saving throws.
–1 effective level (whenever the creatureÂ’s level is used in a die roll or calculation, reduce it by one for each negative level).
For each Racial HD they get the above plus
–5 hit points
The reason for LA penalties are separate from Racial HD ones is due to templates and races that don't have Racial HD like drow.
Under the above rules this is how a Lizardman Fighter would be like this.
ECL 4 (LA +1 + 2 Racial HD + 1 level Fighter)
-3 to skill and ability checks
-3 to attack rolls and saving throws
-3 effective level
-10 hit points (starts with 1d10 + 2d8 totaling 26) however with the -10 hit points would be 16.
He must earn xp equal to a 5th level character before attaining 2nd level in a class.
Drow Fighter would be like this
ECL 3 (LA +2 + 1 level Fighter)
-2 to skill and ability checks
-2 to attack rolls and saving throws
-2 effective character level
no loss of hp due to the fact no racial HD.
He must earn xp equal to a 4th level character before attaing 2nd level in a class.
Note as he gains xp he buys off the penalties.
The Lizardman and Drow attains enough xp for 2nd level, the penalties reduce by one, and the lizard man gains 5 hp. This continues until all negative levels are gone.
What do you think?