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House Rules for Spells in 3.5
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<blockquote data-quote="DonAdam" data-source="post: 1397538" data-attributes="member: 2446"><p>We've got alot:</p><p></p><p>We combine all the stat boosting spells into one spell (Enhance Ability) that gives a +5 for 1 min/level; you pick which stat it increases at the time of casting.</p><p></p><p>Invisibility- 10 min/level</p><p></p><p>Spider Climb- 1st level</p><p></p><p>Enlarge (better than bull's strength) and Reduce- 2nd level</p><p></p><p>Scorching Ray- no 3rd ray</p><p></p><p>Polar Ray- d8/level, chance to Slow opponent</p><p></p><p>Touch of Idiocy works as Ray of Enfeeblement, except that any mental ability may be chosen at the time of casting</p><p></p><p>Tasha’s Hideous Laughter: duration becomes Special; the victim saves every round, with a cumulative +1 bonus each round, until he makes a save, at which time the spell ends</p><p></p><p>Daze Monster becomes Stun Monster; it has no HD cap and the victim is stunned for 1d3 rounds</p><p></p><p>Endure Elements is as 3.0</p></blockquote><p></p>
[QUOTE="DonAdam, post: 1397538, member: 2446"] We've got alot: We combine all the stat boosting spells into one spell (Enhance Ability) that gives a +5 for 1 min/level; you pick which stat it increases at the time of casting. Invisibility- 10 min/level Spider Climb- 1st level Enlarge (better than bull's strength) and Reduce- 2nd level Scorching Ray- no 3rd ray Polar Ray- d8/level, chance to Slow opponent Touch of Idiocy works as Ray of Enfeeblement, except that any mental ability may be chosen at the time of casting Tasha’s Hideous Laughter: duration becomes Special; the victim saves every round, with a cumulative +1 bonus each round, until he makes a save, at which time the spell ends Daze Monster becomes Stun Monster; it has no HD cap and the victim is stunned for 1d3 rounds Endure Elements is as 3.0 [/QUOTE]
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