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General Tabletop Discussion
*Dungeons & Dragons
House Rules for Spike Growth
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<blockquote data-quote="Celebrim" data-source="post: 6469122" data-attributes="member: 4937"><p>I just had PC acquire 'Spike Growth' as a spell. Oddly this is the first time I've had a PC learn the spell and for some reason this is also the first time I've ever looked hard at the spell. Looking at it, it appears to be beyond the power level of spells of its level in my rebalanced 3.Xe. Specifically I'm worried about the following:</p><p></p><p>a) It appears that the spikes are invisible and no mechanic for seeing them is provided other than a rogue's search check, which is ridiculously hard.</p><p>b) The area of effect is huge, amounting to 2800 square feet at 7th level.</p><p>c) No mechanic for moving through the spike field without being harmed is provided for.</p><p>d) Damage seems excessive for the description.</p><p>e) The totality of the spell seems to be dissociated. If the spikes are huge enough to skewer like spears or longswords, why are they so hard to detect? How is it possible that the effected squares are only difficult terrain and yet its not possible by moving slowly to avoid the spikes entirely? Even if the spikes blend into the environment, if they are thin blades of rock, how are they so difficult to detect that even something as simple as swinging a staff around doesn't find and eventually locate them?</p><p></p><p>Describe to me how you imagine and describe 'spike growth' in game.</p><p></p><p>What sorts of changes have you made to the rules to make the spell less abusive?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6469122, member: 4937"] I just had PC acquire 'Spike Growth' as a spell. Oddly this is the first time I've had a PC learn the spell and for some reason this is also the first time I've ever looked hard at the spell. Looking at it, it appears to be beyond the power level of spells of its level in my rebalanced 3.Xe. Specifically I'm worried about the following: a) It appears that the spikes are invisible and no mechanic for seeing them is provided other than a rogue's search check, which is ridiculously hard. b) The area of effect is huge, amounting to 2800 square feet at 7th level. c) No mechanic for moving through the spike field without being harmed is provided for. d) Damage seems excessive for the description. e) The totality of the spell seems to be dissociated. If the spikes are huge enough to skewer like spears or longswords, why are they so hard to detect? How is it possible that the effected squares are only difficult terrain and yet its not possible by moving slowly to avoid the spikes entirely? Even if the spikes blend into the environment, if they are thin blades of rock, how are they so difficult to detect that even something as simple as swinging a staff around doesn't find and eventually locate them? Describe to me how you imagine and describe 'spike growth' in game. What sorts of changes have you made to the rules to make the spell less abusive? [/QUOTE]
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House Rules for Spike Growth
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