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House Rules for the Monk Class
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<blockquote data-quote="master arminas" data-source="post: 525023" data-attributes="member: 9287"><p>Ferrix.</p><p></p><p>1. I justified the weapon mastery (perhaps a wrong name, but what else fits?) on the belief that a monk is using his ki (or spiritual energy) to make pinpoint strikes, even with weapons. In the first edition of Advanced Dungeons and Dragons, the monk received a damage bonus of equal to 1/2 his level with all weapons to reflect their knowledge of anatomy and physiology of humanoid races. I thought this would be too powerful and unbalancing, hence the damage bonus being equal to the monk defense bonus.</p><p></p><p>2. Distance Death is poorly named, I agree. It is NOT a death attack, as per the assassin class, but simply a ranged unarmed attack. As you said, the ability is gained by learning to project the force of a blow across the distance between the monk and the target.</p><p></p><p>3. Skill points. I do quite agree with you, and in fact, have increased the available skills points for virtually all classes in my own campaign, as well as revising every single class. For instance, in my campaign, all wizards, sorcerors, druids, and clerics receive all item creation feats for free, as they gain the level requirement for them to possess them. Fighters gain weapon focus at 1st level, weapon specialization at 4th level, and weapon mastery (+ 3 total hit and + 3 total damage) at 8th level with a single weapon of choice. Other classes are similarly enchanced. I would be glad to post them if you would like to see them.</p><p></p><p>I hope this helps you out. </p><p></p><p> The Grand Master Arminas</p></blockquote><p></p>
[QUOTE="master arminas, post: 525023, member: 9287"] Ferrix. 1. I justified the weapon mastery (perhaps a wrong name, but what else fits?) on the belief that a monk is using his ki (or spiritual energy) to make pinpoint strikes, even with weapons. In the first edition of Advanced Dungeons and Dragons, the monk received a damage bonus of equal to 1/2 his level with all weapons to reflect their knowledge of anatomy and physiology of humanoid races. I thought this would be too powerful and unbalancing, hence the damage bonus being equal to the monk defense bonus. 2. Distance Death is poorly named, I agree. It is NOT a death attack, as per the assassin class, but simply a ranged unarmed attack. As you said, the ability is gained by learning to project the force of a blow across the distance between the monk and the target. 3. Skill points. I do quite agree with you, and in fact, have increased the available skills points for virtually all classes in my own campaign, as well as revising every single class. For instance, in my campaign, all wizards, sorcerors, druids, and clerics receive all item creation feats for free, as they gain the level requirement for them to possess them. Fighters gain weapon focus at 1st level, weapon specialization at 4th level, and weapon mastery (+ 3 total hit and + 3 total damage) at 8th level with a single weapon of choice. Other classes are similarly enchanced. I would be glad to post them if you would like to see them. I hope this helps you out. The Grand Master Arminas [/QUOTE]
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